1. #1

    linking crash event to specific objects?

    Hi, i cant find a solution to this.
    Is it possible to link the crash event to specific objects, or rather linking objects to the crash event?

    If the rider/bike hits a box of dynamite,
    i would like to link this to a completely different custom crash-cam than if the rider just fault
    due to landing on his head on concrete somewhere etc..
    I understand that i can use hit-areas around every dynamite-box but looking for an easyer way.

    --

    I thought about monitior the riders damage as the force from dynamite is greater than just hitting his head,
    this would also open up for different crash-cams on the excact same spot,
    lets say the different between riding up a ramp/wall and falling from a greater hight than just leaning forward and fall on your face.
    This would be great but im very unsure how to go about this solution, or if its even possible.


    Thanks for any insight.
    Share this post

  2. #2
    LukeMSki's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,326

    Re: linking crash event to specific objects?

    The best way would be to use a Hit Trigger -> Hitting Object 1 -> bike and rider -> Hitting Object 2 -> Whatever specific object you want. Then use On Hit to target the Crash Event.
    Share this post

  3. #3

    Re: linking crash event to specific objects?

    I agree with Luke, however one thing I would add is that in the Hit trigger when selecting the object if you use the 'Select object type" option for the box of dynamite, every box of dynamite will set off the event you choose when hit, so you won't need to set up a new trigger for every box.
    Share this post

  4. #4

    Re: linking crash event to specific objects?

    aha thanks! excactly what i needed, cheers to both!
    Share this post

  5. #5
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: linking crash event to specific objects?

    Originally Posted by JaminBen007
    I agree with Luke, however one thing I would add is that in the Hit trigger when selecting the object if you use the 'Select object type" option for the box of dynamite, every box of dynamite will set off the event you choose when hit, so you won't need to set up a new trigger for every box.
    but if there are other same boxes that he doesn't want to set an impulse?

    Use object instances and select all boxes you want to be able to set off and impulse!
    Share this post

  6. #6

    Re: linking crash event to specific objects?

    i couldnt link the hit triger to the crash event, it wouldnt stick to it for some reason,
    but i linked it directly to a camera event (or via an delay impulse) and it works like i wanted =)
    Thanks again all!
    Share this post

  7. #7

    Re: linking crash event to specific objects?

    What's this crash event you keep mentioning? There is no crash event.

    There's a crash trigger, but you don't need a trigger for that, as it is a trigger.
    Share this post

  8. #8

    Re: linking crash event to specific objects?

    Originally Posted by JaminBen007
    What's this crash event you keep mentioning? There is no crash event.

    There's a crash trigger, but you don't need a trigger for that, as it is a trigger.
    hehe yeah it says "crash" on the icon but i really mean "Player Event Trigger"
    Share this post

  9. #9

    Re: linking crash event to specific objects?

    That's why the hit trigger wouldn't connect to it then. You can't link a trigger to a trigger, only an event or a filter.

    The crash trigger will go off whenever you crash, so you won't need it for your purposes. I think you've probably already figured that out though
    Share this post

  10. #10

    Re: linking crash event to specific objects?

    yeah i did, anyway thanks for your help, learning a litle bit for every new track
    Share this post