Hey all.
Im trying to create a game where you have a sniper and you need to shoot target from far range.
I have done the bullet but where its at a far range i need the target to be within the physics bubble, so instead of making the bubble massive a causing lag i need to move the bubble some how to follow the bullet.. is this possible? i tried using the google docs but man the stuff confused me big time! thanks!
click the red square infron of rider head, open advanced properties and let it follow the bullet instead
Like I said I haven't done shooters, but what about using a custom collision Really long, and use that on a hit trigger. Or even a couple of pipes (invisible)
make the bullet the game object so the bubble follows it
edit: lol ninja'd twice hehe
What if theres multiple bullets you need it to follow?Originally Posted by dasraiser![]()
what an automatic sniper rifle! now that would be fun![]()
I'm inexperienced with the editor but as far as I understand right now is that you can not move the physics bubble unless you somehow set the bullet as the rider and I'm not even sure if that can be doneOriginally Posted by Hazard
open the editor menu->track settings->'game mode settings' select 'game character' and choose object.
game event lets you change the object the bubble followsOriginally Posted by Jarr3tt88
i made the bullet on loop so i think the bubble should auto spawn back with the bullet right? thanks guys why didnt i just do this in the first place, not rocket science xD