1. #31

    Re: Frustrated with difficulty levels set by level makers

    The main reason a lot of tracks are set as medium difficulty when they aren't is due to the fact that it is the pre-set option and many creators may have simply forgotten to change this.

    I don't think there is any excuse for an obviously hard/expert+ track being set as easy, though. That's just plain annoying imo. :/
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  2. #32

    Re: Frustrated with difficulty levels set by level makers

    I don't see how being a dumbwit and never changing/setting the difficulty is excusable in any way.
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  3. #33

    Re: Frustrated with difficulty levels set by level makers

    Basicly 90% of tracks suck poo.


    But rate fairly, or else.
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  4. #34

    Re: Frustrated with difficulty levels set by level makers

    Little kids think they will get a lot of street-cred because they make an extreme map and call it "medium", so everyone will think "man that guy must be good if he thinks this map is medium".

    well news-flash, nobody ever thought that - what everybody thinks instead is "man what a fu**ing ******".

    Wanna know what difficulty your map is ? Go to the singleplayer maps, play a medium map, is your map harder than any medium map by redlynx ? then its not medium. is your map harder than any hard map by redlynx ? then its not hard. its extreme.

    People always relate the difficulty of how well THEY do on that map OR how it compares to other extreme/hard maps out there.

    yes, there is some crazy *** extreme maps that other extreme maps look easy compared to, but they are still extreme.

    A dead giveaway for when your map is def not medium/hard is when the top-10 doesn't consist purely out of zero-faulting players. because there is plenty of people out there that are capable of zero-faulting medium/hard maps on their first attempt, and you can sure as hell bet that anyone failing to do so will try until that person zero-faults the map. But if after a day or two your map still doesn't consist of mostly zero-faulters, at least in the top 10-20 area, then its an extreme map. simple as that.

    And nobody thinks you are cool, your map will receive bad ratings by frustrated players that didn't want to play an extreme map, or even by very skilled players that simply think you are a ******-bag and deserve a bad rating. and soon enough, your map will have vanished into the depths of track central and hardly anybody will play it, success!

    Example of the day: TheBlock by Dase2009 - a medium map that quickly develops into an extreme map because of the extensive need for skill and technique ( bunnyhopping and fapping for example ) - thats not medium - not even hard! No hard map by redlynx is that hard.

    And they set the standard, so follow it.
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  5. #35
    IImayneII's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    @gouki
    I think they just want more downloads for their ninja's so they set it as medium difficulty. There is most of the time even ninja in the description. A medium ninja track. How stupid are the people who upload these tracks!?

    And yes I totally agree with you
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  6. #36
    TeriXeri's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    I usually try to be careful on how I classify my tracks, and not to under class them.

    For my donkey only track I put it at hard as it has some nasty bumps, but on any other bike (250cc/450cc) it would be medium.

    Longer tracks with lots of obstacles tend to get hard over medium as I see it sort of as "endurance" test to 0 fault it, unless it's like one of those typical speedrun crosscountry tracks based on Gigatrack which doesn't really have many major crazy obstacles, it's just long, and if you don't rush it you can easily make the assigned medals set by red lynx.

    I haven't made any true extreme tracks yet but I will definately be careful rating crazy wheel hooks and 90 degree long climbs for example.

    I also try to be careful on medal times and faults which is sort of an incentive for people to keep going for gold/plat if it's set properly but it's hard to set really crazy medal times for the really good players only as I try to be generous for the community, there's no fun making medium/hard tracks where only a few players can get gold (platinum can be set a little bit stricter imo as it's a "bonus" rank imo)

    I don't call myself a ninja/extreme rider yet. I play with a controller so I also base it on that as far as like steep climbs go as they are much harder to control on keyboard.
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  7. #37
    Smeghead89's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    i am thinking of making a track called "Inconsistent" where you start off on beginner and make you way through the track as the difficulty gets harder until you reach extreme, didnt know where else to post this so i posted here, it will be inconsistent and only the ending will be extreme, what do you think about a tracks difficulty being set like this? and im guessing the track will have to be set to extreme even if the 1st 3 quarters of it are not extreme
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  8. #38
    LukeMSki's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    Originally Posted by smeghead89
    i am thinking of making a track called "Inconsistent" where you start off on beginner and make you way through the track as the difficulty gets harder until you reach extreme, didnt know where else to post this so i posted here, it will be inconsistent and only the ending will be extreme, what do you think about a tracks difficulty being set like this? and im guessing the track will have to be set to extreme even if the 1st 3 quarters of it are not extreme
    Murdoc made a track called Exponents in THD which exponentially increased the difficulty. It started out hard and ended up high ninja level 2 easy level 3. Look it up on Youtube to get an idea.
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  9. #39
    TeriXeri's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    So it's been 2 weeks now since last post but this thread is still relevant so posting here feels best place.

    I see a lot of tracks rated "easy" and "beginner" with obvious license test A type of obstacles. Some tracks have really decent flows but a few obstacles just are way more annoying and more difficult then their label should be.

    The same goes for "medium" tracks having very hard or extreme obstacles like wheel hooks and rails that arent even covered in A license so should be rated "hard" at minimal.

    "medium" is a different case as it's put at default but it's just as important to set a good difficulty as it is to set like good medal times and put some extra effort in a track.

    I know there's a whole community of track builders starting out as there's always some "my first track" type deals on TC as the game is pretty new still, things gotta settle and adjust.

    The community seems to rate on the high side overall with the majority of tracks being 4 stars, hardly any has less then 3 stars unless it's just new under 50 downloads or less, it makes it really hard to find the really good tracks and the worse tracks going by star rating but then again it's a really sensitive subject and matter of opinion but there should be an obvious difference between 1-5 stars.

    I try my best to find out my own track difficulties, and I made some mistakes too as far as really annoying obstacles that can be improved on in future track releases
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  10. #40
    TeriXeri's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    So about a month later, Difficulty ratings seem to improve a bit in general (might be cause a huge majority of tracks recently are extreme and some ninjas), however there's still medium tracks with some hard to extreme style obstacles out there.

    Star ratings seem to go on the same trend, with most tracks getting 4 stars, and real good ones 5 stars.
    I know nobody likes to see 1-3 stars on their tracks but I wish people would be a bit more critical but ofc this game is played by a lot of different players from easy to ninja skill and different definitions of fun, so it's hard to drive opinions of a whole community.

    But if there are more "bad" tracks being low rated 1-3 stars average, the limited number of tracks feed should make good tracks really stand out, I feel a track gets 4 star average almost default these days and it gives less incentive to improve if people are satisfied with it. Red Lynx Picks is to me basicly a "6 star" track

    When it comes Quantity vs Quality, I think Quality is more important here, as TC is already limited feeds and manually searching tracks isn't the most fluid way atm on pc.

    (hope it gets some speed improvements in future as it takes like 10-15 sec to enter/leave TC menus for me)
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