1. #21

    Re: Frustrated with difficulty levels set by level makers

    wait.. there are guidelines? since when.. i just base it off how easy it is to complete the track, if i can 0 fault it first or 2nd try instantly a medium. but knowing i only create extremes and up, i see no reason for them..
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  2. #22

    Re: Frustrated with difficulty levels set by level makers

    I think the guidelines... or something like that, are found in the single player tracks. I think they are there to be an example of what is hard, easy, or medium.


    That being said, I find it really hard to rate difficulty for my tracks.

    One - My own skill level, of which I have no idea what it actually is, affects my view of difficulty.

    Two - On the PC some people play with a keyboard, and I play with a 360 controller. Hill climbs and other obstacle's difficulty depends the user interface.


    Thanks, Curunir, for bringing this up. It is good to keep talking about it. ^.^

    (Also, nothing wrong with wanting easy/medium tracks, Track Central needs more of them)
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  3. #23

    Re: Frustrated with difficulty levels set by level makers

    Originally Posted by Dubz
    wait.. there are guidelines? since when..
    http://www.youtube.com/watch?v=tX1W-pXzEwo#t=3m15s

    In RedLynx's words: "If a player downloads a track expecting it to be easy, but it's actually quite hard, it will almost certainly have a negative effect on their rating of the track, no matter how well it is made".

    So yeah, since then.
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  4. #24
    IImayneII's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    Well I am a (beginning) track maker and I totally agree with the topic. It is not that hard to set the difficulty. I downloaded a medium track yesterday and it was ninja difficulty. seriously? How can you even miss that! It was even tagged as ninja difficulty If you are spending a lot of time on a track, don't you want things to be in tune? don't you check things to be sure? Only reason ( I think) why someone would set it consciously easyer then it is, is to get more downloads since there are more medium skilled players.

    For rating the track, I would just look up other tracks of the maker, if its a first track I'll probably still give him a good rating (if the track is good). But if it's someone with lot's of tracks already, I'm sorry but, either reshare it properly or I will give a low rating.

    Then I'm not even talking about the half made tracks that look like cr*p. Why rushing to share your track? If it's not good, nobody will play it anyway.
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  5. #25

    Re: Frustrated with difficulty levels set by level makers

    if it was a tag of ninja difficulty, you sure he just thought he put it out as an extreme but made a mistake? because each track is set to default as medium. if it was as good like you said just message him. i had sadly done that before on xbla. i made a track for ninja, tagged it right, then set it to medium on accident..
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  6. #26

    Re: Frustrated with difficulty levels set by level makers

    For everyone who thought I was a horrible person for giving that track a 1 of 5, today I completed (bronze but hey...) all Hard tracks of the base game. Then I went and played that annoying custom Medium-Except-Hard.

    Actually managed to finish it and gave it a 5, because it's pretty decent visually. So there!
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  7. #27
    s0ad667's Avatar Senior Member
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    Re: Frustrated with difficulty levels set by level makers

    You don't know how many kittens you saved from certain death, after changing that rating.
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  8. #28

    Re: Frustrated with difficulty levels set by level makers

    I generally when looking at difficulty go by the following:

    beginner = will be completed first time with 0 faults and without really having to alter stance of the rider.

    easy = will generally be completed first time with 0 faults and with having to alter stance of rider generally for landing/take off purposes.

    medium = should get through the track on first run with no more than 5 to 10 faults, will require a fair amount of altering stance of rider, landing,take off, positioning while in mid air.

    hard = should be completed on first run with no greater than 30 maybe stretch to 40 faults, will require substantial altering of rider stance. Landing/positioning/take off/wheely etc

    extreme = countless faults on first run if you actually manage to finish it, will require severe use of rider position ie flipping/balancing/landing/positioning/wheely/endo etc etc etc...

    side notes being that mediums and up will start to bring in throttle/brake control too becoming obviously more difficult..

    thats my take anyway on how tracks difficulty should be set..

    As has been mentioned when creating tracks a good creator will test and test and test and test thus the track becomes easier to themselves...
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  9. #29

    Re: Frustrated with difficulty levels set by level makers

    how many foults is totally subjective


    btw, how about guidelines for the tags, then release a manual and send it to the million plus players, so they dont bother you with this horrible stuff
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  10. #30

    Re: Frustrated with difficulty levels set by level makers

    Originally Posted by Curunir
    I am posting to voice my frustration with the difficulty setting a lot of level makers set for their custom tracks.

    I downloaded a whole bunch of Medium tracks yesterday, expecting a nice mix of speed and mildly challenging obstacles. Instead I'm greeted with vertical metal bars with obstacles on their other side that I have to scale.

    The difficulty level guidelines given by RedLynx are obviously not important to half of the level makers out there. I don't care how elite you are or if you find this to be a medium track. I also have nothing against the tracks in general. Just don't post those obviously difficult tracks as Easy / Medium, because it's frustrating as hell.

    I actually struggled for 5 minutes through one of them just so I could finish and rate it. It was a great Hard track, I suppose, maybe even a decent Extreme track, but it was not Medium.

    I gave it 1 star just because it's grossly misleading in its difficulty label. If I wanted Hard/Extreme, I would not download Medium.

    With that said, I hope new maps released would be more suited to the general difficulty guidelines given by RedLynx and a Medium track would mostly correspond to the original game's Medium tracks and not to some elite ninja's perception of Medium.

    Thanks in advance!
    I now the problem, but 1* is not really fair.
    I have still 3 votings.
    4* or 5* for good maps, and no vote for bad/wrong difficulty level maps.
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