wait.. there are guidelines? since when.. i just base it off how easy it is to complete the track, if i can 0 fault it first or 2nd try instantly a medium. but knowing i only create extremes and up, i see no reason for them..
I think the guidelines... or something like that, are found in the single player tracks. I think they are there to be an example of what is hard, easy, or medium.
That being said, I find it really hard to rate difficulty for my tracks.
One - My own skill level, of which I have no idea what it actually is, affects my view of difficulty.
Two - On the PC some people play with a keyboard, and I play with a 360 controller. Hill climbs and other obstacle's difficulty depends the user interface.
Thanks, Curunir, for bringing this up. It is good to keep talking about it. ^.^
(Also, nothing wrong with wanting easy/medium tracks, Track Central needs more of them)
http://www.youtube.com/watch?v=tX1W-pXzEwo#t=3m15sOriginally Posted by Dubz
In RedLynx's words: "If a player downloads a track expecting it to be easy, but it's actually quite hard, it will almost certainly have a negative effect on their rating of the track, no matter how well it is made".
So yeah, since then.
Well I am a (beginning) track maker and I totally agree with the topic. It is not that hard to set the difficulty. I downloaded a medium track yesterday and it was ninja difficulty. seriously? How can you even miss that! It was even tagged as ninja difficulty If you are spending a lot of time on a track, don't you want things to be in tune? don't you check things to be sure? Only reason ( I think) why someone would set it consciously easyer then it is, is to get more downloads since there are more medium skilled players.
For rating the track, I would just look up other tracks of the maker, if its a first track I'll probably still give him a good rating (if the track is good). But if it's someone with lot's of tracks already, I'm sorry but, either reshare it properly or I will give a low rating.
Then I'm not even talking about the half made tracks that look like cr*p. Why rushing to share your track? If it's not good, nobody will play it anyway.
if it was a tag of ninja difficulty, you sure he just thought he put it out as an extreme but made a mistake? because each track is set to default as medium. if it was as good like you said just message him. i had sadly done that before on xbla. i made a track for ninja, tagged it right, then set it to medium on accident..
For everyone who thought I was a horrible person for giving that track a 1 of 5, today I completed (bronze but hey...) all Hard tracks of the base game. Then I went and played that annoying custom Medium-Except-Hard.
Actually managed to finish it and gave it a 5, because it's pretty decent visually. So there!![]()
You don't know how many kittens you saved from certain death, after changing that rating.![]()
I generally when looking at difficulty go by the following:
beginner = will be completed first time with 0 faults and without really having to alter stance of the rider.
easy = will generally be completed first time with 0 faults and with having to alter stance of rider generally for landing/take off purposes.
medium = should get through the track on first run with no more than 5 to 10 faults, will require a fair amount of altering stance of rider, landing,take off, positioning while in mid air.
hard = should be completed on first run with no greater than 30 maybe stretch to 40 faults, will require substantial altering of rider stance. Landing/positioning/take off/wheely etc
extreme = countless faults on first run if you actually manage to finish it, will require severe use of rider position ie flipping/balancing/landing/positioning/wheely/endo etc etc etc...
side notes being that mediums and up will start to bring in throttle/brake control too becoming obviously more difficult..
thats my take anyway on how tracks difficulty should be set..
As has been mentioned when creating tracks a good creator will test and test and test and test thus the track becomes easier to themselves...
how many foults is totally subjective
btw, how about guidelines for the tags, then release a manual and send it to the million plus players, so they dont bother you with this horrible stuff
I now the problem, but 1* is not really fair.Originally Posted by Curunir
I have still 3 votings.
4* or 5* for good maps, and no vote for bad/wrong difficulty level maps.