1. #1

    need help

    how do i create an underwater track? i have placed checkpoints under water i also made the rider and bike invulnerable and allowed 10 buoyancy for both. yet when i ride through the track i cannot hold a nose manual or ride slow because it pushes the bike down and backwards. especially when i am in the air. i tried everything and its getting frustrating. how do i make it so it feels like the same outside of the water, i just want the environment
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  2. #2

    Re: need help

    Probably the best bet is to use your own water not the world water. I had the same problem with what your having but when i grabbed the ''water - square planes'' i no longer had that problem. Everything is natural.. except the fact your driving under water lol
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  3. #3

    Re: need help

    well that makes sooooo much more sense, thank you!
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  4. #4

    Re: need help

    No worries bud, I took the buoyancy down to 0 on bike and rider as well run smooth that way like being out of water
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  5. #5
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    Re: need help

    I heard that you can just place a water plane infront of the cam, and then it should work. I personally never tried this tho.
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  6. #6

    Re: need help

    Ahhhh that's a good sneaky idea would deffo work as well. Then you could add the bubbles effect to the exhaust for when you gas so it gives the under water effect
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  7. #7

    Re: need help

    i need help making the bike disappear halfway through the track,

    any suggestion on how i could do this?
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  8. #8

    Re: need help

    I'm not sure if you can do it with a visibility event, i've never tried. but tying the bike's visibility to a variable data source and then using a set variable event will work. 1=checked 0 =unchecked

    Edit: Set value event. Not set variable, I had a brain fart. There is no such thing, lol
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