that gif. should be a RLP.
best gif ever.
+1Originally Posted by GASPR1CES
made a google doc for 2 dimensional array, this is only an outline but combined with looping should give you some idea the power of vectors. Atomized was all done with vector arrays ,loops ,get/set and filters with 10xOPE/Hidden for the atom drawing, 1 bit of code handled all 10 atoms AI and the OPE/Hidden drawing (based on switch result that compared the atom index against the item case for drawing) then the index was incremented tested and looped back for the next atom to be handled if required, all this took place in just over a tick![]()
I like that. I'll probably start doing most of my large loops like that, so a single, long chain won't cause my impulses to get dropped. It happens a lot when I'm trying to loop through visibility events, because they take so long to execute.Originally Posted by dasraiser
in a nut shell yeah, as long as the code in the loop is not mega complex or really long , if it does kill the impulse, just break the loop and enable the interval again, ok it does add another tick to the cycle each breakout but still much faster than looping with an interval timer, not really had too much problem with visible event, but i've not really done much more than turn a single item of in each pass.