Greetings.
I'm really hoping someone can help me out with this.
I have a couple of questions so I'll just number them and if you know the answer to one of them just pop in the number so I know what you're referring to.
1. Is it possible to set the interval trigger to be more precise? Currently the sliders are really crap and you can't seem to get the same value twice!
2. Is it possible to have the interval trigger start at certain interval, let's say 0.5s, and after let's say 1 min speed up to 0.25s intervals, and how would you do it?
3. How would you change the pitch of the source during a small time window, for example, in 0.5s go from 0 to -5 and back to 0 pitch arbitrary units.
Thanks for help
hi
2. yes
use one interval trigger to control a variable data source that's controlling the main interval triggers interval.
set up for your main interval
need 1xVariable Data Source (VDS) with its value set to 30 (0.5sec, if this is what you need for your interval)
your main Interval Trigger settings:-
Start Delay=30, this sets when its 1st impulse is sent out
Interval = Select your VDS
second control Interval Trigger
Start Delay=3600 (1 minute)
Interval=1
check Disable after N ticks and set the value to 1
point the select filter/event to a Set Value Event , settings for Set Value Event:-
Target=VDS
Type:Set
Value=15 = 0.25 sec
and that should do it
3.
you need 1xVDS set value to 0
Interval Trigger
settings for the Interval Trigger:-
uncheck Enabled and use a State Event set to On targeting this to enable the effect when you need it
start delay =0
interval=1
disable after N=1 tick
select filter/event targeting a 'set value event' (SVE), its settings :-
Set, target VDS, value =5
select filter/event to a delay filter, its settings:-
delay=30, select filter/event to another SVE this time set it up to reset the VDS back to 0
now open the sound source and on the pitch settings choose the VDS as its target.
lol...these guys know everything about the logic...seeing this made me chuckle cos i was going to reply, but then thought twice...i did not have all this in mind.....![]()
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Damn! Thanks man, I love youOriginally Posted by dasraiser
I have so much to learn...
1. I have tought about this myself, haven't tried it yet, but this is how I should do it and seems an easy way:
You can attach a vds to the slider. Then set up two dummy objects, with a distance meter, attach that distance meter to a set value event (with an impulse to the value event), and that to the vds and now you can set up the dummy objects till you have the desired number you want. Now you can also use the number easily for other sliders.
Maybe you can leave the set value event out of it, or even the vds and connect the distance meter just to the slider. Haven't used the distance meter yet and can't go in game right now to check it.