I don't know if others feel the same, or whether this is the same for other but I really enjoy a lot of FP skill games made.....BUT, my only problem is the cameras that are on this game type..it's across the board to.i don't know if this can be avoided, but I wish they wouldn't make me feel sick, or make me dizzy..it's like a seasick feeling..it's horrible.. If others have had this, or experienced it in FP CUSTOM TRACKS then comment..if its just me then I'm not having any sort of pop at these game types.. It just means I need glasses or something...
Is the camera FOV adjustable in the editor? Usually if the FOV is too narrow it'll be more likely to give some people motion sickness.
It`s a generally problem by some people. I`ve got this too. Fast moves all the time makes me feeling sick. At first person shooter, third person action games and FP skill games.
I don`t think it`s the camera angle, more your own senses. Like my own.
People just need to tweak their settings for FPS's. 99 times out of 100 they have a weird, floaty sort of camera, which I could see causing problems for people's vision. That, and the field of view. I think a narrow FOV is actually the way to go(at least no wider than default), because wide FOVs distort everything like a fish eye lense. Combine that with a floaty camera and that's a he'll of a problem.
If people go into the FPS example controls and tweak the anologue stick values, they can make the controls tight, and not disorienting. Unfortunately MOST FPSs are made by people with no attention to details.
yeah..i didnt think it was just me..theres a few ive started to play that really look good but as soon as i start to look around, and up and down, just instantly makes my eyes go weird....i thought tweeking might sort it to..it would be a good thread to post down the proper, or the advised settings i think..i dont make them, so i havnt looked into this..if anyone knows, then they should possibly post a comment in the tutorial thread...
From the valve developers website:
Motion sickness : Smaller FOVs tend to exaggerate camera movement, whilst larger FOVs tend to minimise its effect on the image. Thus setting a wider FOV can sometimes help to reduce motion sickness during gameplay. If you are experiencing such problems in Half-Life 2, try changing the FOV to 90 using the command "sv_cheats 1;fov 90" in the console.
hey good call dowt, that makes me giving a tip for my later FPS games!Originally Posted by NoDowt
the problem with the 1st person example is the camera is rotating about the center, in life your eyes are not hinged to your neck. i found adding a glue object to the camera to offset it makes it feel like your leaning forward rather than just rotating down.