right well i am a xbla tracks creator as well as gold edition finally know that framrate has increased
i am bringing you ninja tracks
Easy Medium
Name: Fairy Screwy trials 1
Creator: Azraf123(me)
Difficulty: Medium
Date added: 04/15/2013
Track description: super tiny
Further comments: i threw **** together basically. not smooth or anything very very small. but i made it this was because it is screwy, but second one will be alot better.
Video:
Hard
Extreme
Name: The Wall 2: Escape
Creator: Azraf123(me)
Difficulty: Extreme
Date Created: 04/18/2013
Track Description: good luck! have fun!
further comments: easy extreme, fun, has flow, and great detailing. quite sexy i might add ^^.
Video: this is Wizez replay, sorry numbah 1 your replay is broken ^^
Name: Marmoth
Creator: Azraf123(me)
Difficulty: Extreme
Date Created: 04/08/2013
Track Description: its over 9000!! gl hf <-- irrelevant
futher comments: its long, short checkpoints, somewhat detailed hill climb, definitely not ninja first extreme ^^.
Video:
Name:The Wall
Creator: Azraf123(me)
Difficulty:Extreme
Date Created: 04/10/2013 (literally 12:00 AM)
Track description: Scenic and ****. red = back, blue = nose, gl hf (LOL TOO MANY SMILIES)
further comments: its somewhat long? short checkpoint, really detailed, more detailed than marmoth i think. i cant really define it, its like easy extreme to hard extreme, i beat it with 12 faults so possibly easy extreme, and easy on the eyes as well. give it a shot you wont be disappointed.
Video:
NINJA
Name: She Wolf
Creator: Azraf123(me)
Difficulty: Extreme/Ninja
Date Created: 04/29/2013
Track Description: extreme/ninja, some ninja obstacles gl hf!
Further comments: i played this wicked track in trials xbla which i owe my inspiration too called "classic run" i forgot who the creator is though, anyways, it is more of an extreme than ninja, but since there are ninja obstacles this is one of the easier ninjas than my regulars. i found this track to be most enjoyable and reminded me of that track, and the name is completely irrelevant, i just so happened to be listening to David Guetta - she wolf while making the track. also if anyone can 0 fault it that would be great , i will definitely post your video here, (sorry steve your replay is broken)
Name: Ninja Delay !
Creator: Azraf123(me)
Difficulty: Ninja (pure)
Date Created: 04/23/2013
Track description: time delayed ninja, really short gl hf
Further comments: really short track, playing around with how long you can balance at one point. its not wheelie or anything. its somewhat hard. also inspired by a map from xbla i forgot who made it, i think proagony.
Name: Metal Mashup!
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/22/2013
Track Description: Plan and Simple, obstacle-wise not simple.. gl hf
Further comments: at metally is stuff. i couldnt really add anything else to it because the complexity bar was literally all red by the time i got done putting it into a building. so it couldn't be at metal-like as i wanted. but the driving line pretty kewl i platinumed it with 138 faults.
Name: Exaggeration
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/19/2013
Track Description: just driving line, it really is an exaggeration gl hf
further comments: literally an exageration of wheelie tracks, hope you can have fun, it is really good training. i learned alot.
Name: Pure Concrete
Creator: Azraf123(me)
Difficulty: Ninja
Date Created: 04/11/2013
Track Description: pretty hard.. gl hf
further comments: very very very very very simplistic. just the driving line and concrete. not much to look at, at all, it is pretty long though
Video:
Name: Pop culture
Creator: Azraf123 (me)
Difficulty: Ninja
Date Created: 04/05/2013
Track description: red = back, blue = nose, black = death, green = safe. gl hf, its very hard.
further comments: it is quite hard, its a manual track and the checkpoint are somewhat long.
video: anyone who can zero fault this please send me a link so i can embed it ^^
Name: Remix
Creator: Azraf123 (me)
Difficulty: Ninja
Date Created: 04/06/2013
Track description: purple = back, blue = nose. very hard tracks, gl hf
further comments = super hard but lots of flow if you go through the trouble of mastering it. its only 4 checkpoints but there is a trick to them all.
video:
Name: Remix 2
Creator: Azraf123(me)
Difficulty: Ninja
Date added: 04/14/2013
Track description: purple = back, blue = nose, green = safe, black = death, gl hf
further comments: this was the biggest ***** on the planet to beat. i didn't realize i made it so hard i could not even get past the first checkpoint. so for you guys who have ****ty thumbs as well, i recommend the the wheelie backwards in the beginning. its possible to do it the other way just tons harder at least for me. i finally got it after timing out 2 or 3 times and beating it with 492 faults and 28 minutes. see if you can do better . also i put a secret in there, if you can find it, it will break the map but you could hit platinum ^^.
Name: Remix 2: Revisited
Difficulty Ninja
Date Created: 04/25/2013
Track Desc: same as last
Further comments: easier.
also not too sure what ninja level they are i had only gotten to lvl 2 in trials evo in xbox live, so if you can tell me that would be nice
constructive criticism is always welcome so please share and rate my tracks if you can finish them,
and if you want to just add and play with a fellow track creator just send me an invite, i am always willing to join with those who are welcome
Hey, Just a reply on your post I'm going to give these tracks a go I do like a challenge, BUT a concern I have is that way to many people are doing these tracks now.. The whole balance game on pretty much one wheel, also the fact you say "check point are somewhat long" I feel may be a little silly.. It does make a tough but also makes it extremely annoying and that to me is not a good way to add to the difficulty of a track. Just my opinion but as I said I will give it a go anyway
thanks for the reply, yeah pop culture i am afraid has long checkpoints but it may not be up to anyone else's standard as long, when i say long i mean like 2 or 3 obstacles nothing more ^^.
See I would normally say between every obstacle should be a checkpoint.. Or at most ever other obstacle depending on what level ninja difficulty. Thing is, is that people will get half way into the map to then get annoyed and quit.. Or continue then rate your track 1*
Not that ratings really matter anyway coz noobs who don't create tracks don't realise the time and effort gone into some tracks and believe that its all easy work.
yeah i understand what you are saying, but i am not trying to appeal to noobs or casual players, i appeal to those guys or girls who are like me and has a fondness for challenge. i don't like tracks that are easy. i do not really care what rating or how many downloads there are on my given tracks. i like to create tracks to create more of a variety in extremes especially to a game that has only been out for almost 2 weeks. as i did port from xbla, i am sure there are many other that had as well. i like to appeal to the fan base, people who are more associated with the game and are more at my level or above. i do not care if a casual player or a noob rates me a 1 because he or she think its too hard. i care if a player who is more seasoned gives me a 1 star. i am perfectly fine if only 12 people downloaded my map, and if 2 or 3 of them were to only complete it. because those 2 or 3 people are what matter to me.
my point is i understand that somethings are annoying and if you are seasoned and have been here as long or longer than me i will listen to you and take you into account when i make a map. but if it were to be that casual or nooby player, i would tell him to go plat all of trials evo at least then come back and speak to me.
BUMP
Name: Marmoth
Creator: Azraf123(me)
Difficulty: Extreme
Date Created: 04/08/2013
Track Description: its over 9000!! gl hf <-- irrelevant
futher comments: its long, short checkpoints, somewhat detailed hill climb, definitely not ninja first extreme ^^.
Thought I`d give you some feedback on your tracks, dont take below personally I`m offering constructive criticism not trying to start a flam war..
In general obviously your tracks are meant to be dificult otherwise labeling them ninja/extreme would be pointless...
Marmoth:
pro`s:
Gorgeous use of lighting
Great use of foliage and objects ie boulders in background/track creation
tags/dificulty match the track
Good use of checkpoints between obstacles
cons:
checkpoints floating in mid air
finish pole floating in mid air
looks like you got a bored making the background towards the end as it seems to go sparse and stops blending in gorgeously
the average trials player wont get past the first obstacle
completely impossible with the keyboard
pros:
tags/dificulty match the track
good use of checkpoints between obstacles
cons:
checkpoints floating in mid air, jammed into ground, jammed into background
obstacles jammed into the ground, no supporting structures
again average trials player wont get past the first obstacle
again completely impossible with the keyboard
pros:
Use of lighting is good
again good checkpoint placing use
cons:
random objects in background (ie lamp poles) visible on whats meant to be a black background
checkpoints floating in mid air
tag "realistic" is not viable
again average trials player will not pass the first obstacle
again completely impossible with the keyboard
Again just wanted to say not trying to insult you Dubz, just saying it as I see it..
out of the 3 I personally would pick Marmoth as the best, certainly looks like the most time was put into that,
would like to see some more like Marmoth in the future, but taking care to catch those minor imperfections
thanks for the comments, i am afraid marmoth will be the only visually appealing track you will see from me, i tend to pay more attention toward the driving line. i am trying to fix the patches with the checkpoints but i don't really see what effect it has on track besides having it less visually appealing. i normally create small tracks as you had seen from remix, with only 4 checkpoints. i normally make tracks for example like the mix of inferno 3's 7-8 obstacles and as visually appealing as fishy business.
also if you had read from my other post, they are not meant for the average player
Name:The Wall
Creator: Azraf123(me)
Difficulty:Extreme
Date Created: 04/10/2013 (literally 12:00 AM)
Track description: Scenic and ****. red = back, blue = nose, gl hf
further comments: its somewhat long? short checkpoint, really detailed, more detailed than marmoth i think. i cant really define it, its like easy extreme to hard extreme, i beat it with 12 faults so possibly easy extreme, and easy on the eyes as well. give it a shot you wont be disappointed.
Also i took your advice into consideration Tzahrkiya, you will find that the checkpoints are nicely placed and not floating, the first checkpoint is fairly easy (just ride forward with full speed as you hit it with your engine tap the brake like no tommorow). its scenic, i tried to not half *** this one, less foliage than marmoth but it shouldn't have much as it should look like an underground cave. i am not too sure about the keyboard part though as i use a controller. and the obstacles also have supporting structures. i wanted to create an extreme that the average player can enjoy as well as keep the challenge going for more experienced players.
edit: sigh i love how my new track gets featured at 3 am when no one is awake..
Excellent, nice to see your open to constructive criticism without taking it personally and just wanted to say awesome job on this one
The Wall:
pros:
Gorgeous scenery
Beautiful use of lighting
checkpoints well placed, no floaty ones
theme spot on the whole way through the track
Use of water/foliage effects just enough and not too much to add to the theme
obstacles/track line all supported and flows nicely
tags/info/difficulty are consistent with the track
track is finishable with the keyboard and pad
cons:
average player will struggle with it but as you said your aiming at the extremers/ninjas so its not a con in respect to the difficulty
Personal note:
Gorgeous, really cannot fault the track in the slightest, looks, plays and flows beautifully, you could actually get away with
not having the coloured boards in there it`d be really nice even without them
all in all top job Dubz would really love to see more like this
(know how you feel on finishing a track in the early hours and nobody to show it too lol)