If your going to use fail areas like Morf said, put them to good use and don't just put them unessesarily between 2 boxes on the pavement, it makes it look pretty weird, just put an explosive barrel under it or something or camera. I did this one my track Corsair Cove on the last obstacle, there is a rider hindering, unrealistic fail area between 2 rocks and nothing else, so the rider would just randomly die if you missed or clipped the rock with your back wheel and no explosive to settle the deat. If i adjusted the rock and put a dynamite there with a camera, it's all fixed, yaaaaaaay! (but i didn't do that)
Or you can just leave it as it is and allow it to be a slower route, rather than requiring the rider to fault as well as lose time.Originally Posted by LitTlExJeZuZ![]()
Originally Posted by BarrybarflyWhat you talking about baz, don't be boring.
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Thanks for all the advises!![]()
I want to make a track with the cutting edge hard difficulty, that is my favourite, so, I need medium-hard track adivses that you still can speedrun a bit, but still some harder parts, like on lab rat
So your going to make a Hard-Hard or Technical-Hard, but want medium advice?Im guessing thats to know how to make timesavers and stuff.
It's best to talk to the Driving Line masters bout that, like Barrybarfly or jook13, theres definatly more, but those 2 have just posted in here.