1. #11

    Re: Invisible Rider

    Ok got a new one for you I have a elevator.. Checkpoint before entrance then a checkpoint on exit.. When I exit and hit checkpoint then reset the elevator goes back up.. So I tried disable after checkpoint but if you fault when getting in the elevator then then elevator would start moving once I have reset before I get into it so that don't work.. But what I want is for it to stay where it is so when I hit the checkpoint on the exit and reset it will still be there..?
    Share this post

  2. #12

    Re: Invisible Rider

    You can use the same circuit (state event and VDS) linked to the reset in CP restart option for the elevator and its associated logic. Trigger the set value event with the CP as you exit the elevator and it will no longer reset when the rider resets.

    Edit: Or have a door close when you exit the elevator so that noone can see it anymore! lol
    Share this post

  3. #13

    Re: Invisible Rider

    Hmmm doesn't seem to be working :/ I can't do the door closing thing because I'm doing a mechanical track.. Environment colours will be taken down to black and I'm adding lighting around the track with pipes and stuff in the background no building, walls or anything will be added
    Share this post

  4. #14

    Re: Invisible Rider

    Make sure you include ALL the elevator objects and all the logic. Miss anything and it will reset.
    Share this post

  5. #15

    Re: Invisible Rider

    Ok so I have the exit checkpoint hooked to the state event, state hooke to set value and that hooked to the VDS with that hooked to the reset in checkpoint box, correct?
    Share this post

  6. #16

    Re: Invisible Rider

    Originally Posted by Hazard
    Ok so I have the exit checkpoint hooked to the state event, state hooke to set value and that hooked to the VDS with that hooked to the reset in checkpoint box, correct?
    No need for the state event. Just the CP to the set value event to the VDS. Make sure the VDS is set to NOT reset in CP restart as well.
    Share this post

  7. #17

    Re: Invisible Rider

    Ok cool thanks man, and ALL the coding for the elevator I have to uncheck rest in checkpoint, this is long -.- lol
    Share this post

  8. #18

    Re: Invisible Rider

    Ahhh this is so messed up LOL! Now if you crash in the elevator as its going down and you reset the elevator don't stop just keeps going down lol so you can't get back in it if you crash when it starts moving
    Share this post

  9. #19

    Re: Invisible Rider

    Make sure the VDS is set to 0 and then gets set to 1. That should reset the elevator when you reset, until you get to the exit CP. Then it will no longer rest.
    Share this post

  10. #20

    Re: Invisible Rider

    Originally Posted by Barrybarfly
    Make sure the VDS is set to 0 and then gets set to 1. That should reset the elevator when you reset, until you get to the exit CP. Then it will no longer rest.
    Sorry, that should be VDS = 1 and then gets set to 0. My bad.
    Share this post