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Gravity Pull..
Hey guys.
Im building a track and thinking of making upside down bits so that your rider is literally upside down...
Is there other ways to do this other then putting area effector's points to the ramp you want the rider to go on? Because i wanted a loop where you rider around the outside and with area effector's that can be a right pain in the ...
Thanks Hazard.
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Senior Member
Re: Gravity Pull..
I havent played around with it much, but aren't there directional forces under common?
Place two of of them, one each direction you want. Set to gravity I think? or global? Place two state events for each one (1 on, 1 off) use a trigger to state on the one you want, then state off teh other. Vice versa for the other way.
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Re: Gravity Pull..
i will try this man thanks! not even used them directional force's yet -.-
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Senior Member
Re: Gravity Pull..
If it's a loop then just put the Area Effector in the middle, Fade set to 0% and target the tires.