im trying to build a track with a cold look,like smeghead89's ice age..but don't know what settings I needIve spent ages fiddleing with my editor but can never get it to look right..can anyone tell us where to start please???
Funny enough i was playing with it yesterday. What i done was went into the advanced camera settings and put the ''post effect'' to cold.. that gives you the right fog basically the overall settings, then used the floating dust which you will find in ''Miscellaneous'' sub cat. I then glued that to a dummy object then grabbed a physics joint point to point hard and connected it to the rider so then the snow (dust) is always following your rider. After that its pretty much playing around with the flooring.. Terrain modification is the one you want and just keep checking through the camera to see how white its turns out some of the terrains give a more rough look then others which is what you need to play with.Originally Posted by MICHEAL29
Hope this helps.
For my track Point Meets Point in the snowy part i ramped up intensity to 100, sun colour to a cyan blue colour (blue tint) and a tiny tiny tiny bit of blue in the game cameras tint settings and i used the Sand 5 on terrain suface for the snowy surface, i made the ground and sky colours light blue and added some fog (tint of blue), i also used primes for the ice and as built up snow on some rocks....![]()
if you open the blue camera options and click always show visualization it will show the post effect all the time.Originally Posted by Hazard
Well there we go1 thing learnt that i never knew.. and another tip for cold effects
Thanks lol
thanx loads,ive tried loads of times to do this but somehow it never looked right,ive already started my new track using your tips and it looks great so once again cheers![]()
hey, pretty much everything little jesus said although in my track i didnt have the option for primes back then but this would make much easier for a frozen broken ice lake. Also for making it snow i didnt have the dust glued to the rider i simply had it dotted near the line and some slightly in the background as well to give some depth, i used some area effectors in conjunction with the dust effects and had the area effectors pointed downwards at an angle so it blows the dust downwards looking more like falling snow rather then floating - be careful not to have the area effector overlapping onto the driveline and interfering with the rider so have the dust and area effector just slightly off the line.
also like LJ said use sand terrain for snowy surfaces cos it looks white under the bright sun but for surfaces like rock and other things i used small pointlights to make the surfaces look white
good luck![]()
You can disable the area effectors interaction between the rider by playing with the "Affected objects" settings, uncheck the rider and bike but enable particle effects, or disable particle effects and "Select object type" and select the dust, so nothing happens to the poor little rider and the effects can be on the line- im suprised you didn't know that one SmEg.Originally Posted by smeghead89![]()
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You could also mix up a bit on Primes and SmEg's broken wall idea to give it some variation rather than my boring little primes by themselves.![]()
cool no i dint know that mate thanks will deff be using this in the future, i knew you could do that with triggers and what they are triggered by so yeah im surprised i didnt notice the same option in anything else either lol![]()