Hi trials riders, here is my track thread. I make both trials and skill games. Look out below for my featured tracks.
Positive and Negative feedback welcome, because more feedbacks I have, the better the tracks will be in the future!![]()
Search my tracks under my gametag ghettob1asterX. Don't forget the "1" for l and a big X at the end!
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NEW: Days in Nowhere
Type: Trials
Difficulty: Medium
It's themed island roundabout track. Trial Man is taking his holiday there in the high seas' unpopulated mysterious islands, along celebrating Christmas there!
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Adventure Marathon
Type: Trials
Difficulty: Hard
Go through various adventures, and enjoy the fun!
Spoiler: Show
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240MC Dead Lake
Type: Trials
Difficulty: Hard
Improved version of 120MC, and DL is MUCH better and much more atmospheric. It has a special element, the "240 mystical conjurations" orb from the elves!
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120MC Dead Lake
Type: Trials
Difficulty: Hard
My third track that was made in 120 minutes, and not bad, but a bit glitchy obstacles.
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The Tender Town
Type: Trials
Difficulty: Easy
My second trials track, and this time much better than before. Thanks to Morfyboy for the driving line advice.
Can you find my strawberrys?
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Buccaneer Isle
Type: Skill game
Difficulty: Hard
Use Lstick to aim with the cursor, RT to shoot down buccaneers, Y to invert Y movement, and LB/RB to speed up/or slow down the cursor intensity and collect skulls to multiply. There are max. 9 skulls in the game. You can also shoot down wooden walls to make score. I'm sorry about the laggin.
Can you find my marshmallow?
Spoiler: Show
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Assassin's Revenge
Type: Skill game
Difficulty: Medium
Use RT to shoot, X for melee and Y for jump. Lstick to move and Rstick to turn camera. I'll try to make a v2 at a time.
I'll be greatly appreciated if you could rate my tracks![]()
great game blaster*5
graphics are fun and run smooth and no lag or tearing i could spot.
the controls work well and im glad you added the sensitivity option, i had to knock it back a couple.
nice![]()
Solid fun gamecontrols easy and looks nice. Great job to you.
Thanks for your feedback dasraiser and Stllbreathnbuty, I apreciate it!![]()
No lag tearing?Originally Posted by dasraiser
When I tested the track always got screen lagging.
Strange![]()
But if it's so then it's nice!![]()
Well done! It really plays nice! (as long as you tune down sensitivity^^)
http://www.youtube.com/watch?v=bWn3xsCZX9c
PS: I didn´t encounter any screen tearing either, just a little slowdown every now and then but nothing too bad.
oh, thank you for this video, I just needed this!Originally Posted by xXDonReneXx![]()
thank you so much
added to OP![]()
Hey ghettob1asterX!
Loved Buccaneer Isle! Very creative, I thought the playability was def there. I gave ya 5*'s. Now I know ur not a big fan of blood, but I really wanted to see the targets turn to mush and their heads pop-off!!!....but you pulled it off keeping it clean
Great job!
-MBX
Congrats Blaster, good game! My only complaint is the detail of the people & that the player character doesn't rotate on the x axis with the cannon (as one glue group).
Good luck in the comp.
Wow, thank you MasterBlaster and apdenton!![]()
I just realized that platinum impossible to make. I made the gun activation radius from the end boss too high that he already starts to shoot even you cannot see him.![]()
But anyway, my next track would be a easy trials track with simple stone building theme like on Greek Therapy.
PS: Did someone found my marshmallow Easter egg on Buccaneer Isle?
A new track is out called "The Tender Town"! It's my second trials track, an easy difficulty fun to ride with all bikes and my best so far. Also, thanks to Morfyboy for the driveline advice.![]()
Enjoy and Rate!