I want to trigger something by doing 3 flips, but it seems it always resets when I restart a checkpoint (crash). Is there a way to keep counting the flips when you die or does it always reset?
My setup is: player event trigger (flip) - impulse clamp filter (3 in, 1 out) - state event (turn on)
I also have some problems with resetting the rider to one specific checkpoint. Is there a way to disable checkpoints?
I have an area trigger under the rider that resets the rider to a specific checkpoint when he falls, but you can still enable the other (lower) checkpoints, and when you press reset to checkpoint it doesn't reset you at the specific checkpoint I want, but on the last one below that is triggered.
Or can I jam the reset to checkpoint function in any way? so you have to hit the area trigger to reset?
There is an "reset at checkpoint restart" checkbox in the impulse clamp to avoid resetting.
^ ^ ^ AND put the variable datasource reading the flip count unchecked in reset also.
There wasn't an option "reset at checkpoint restart" checkbox in the impulse clamp.
I have the flip card attached to the impulse clamp, so I don't have a datasource.
Change the coding to be flip send impulse to increase 1 event, send to VDS.Originally Posted by basslineux001
Then have a generic filter read compare value 1 from that VDS, and compare value 2 as 3. On true send what you want to happen.