1. #1
    IImayneII's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,060

    Trigger with flips/disable checkpoints/freeze reset button

    I want to trigger something by doing 3 flips, but it seems it always resets when I restart a checkpoint (crash). Is there a way to keep counting the flips when you die or does it always reset?

    My setup is: player event trigger (flip) - impulse clamp filter (3 in, 1 out) - state event (turn on)


    I also have some problems with resetting the rider to one specific checkpoint. Is there a way to disable checkpoints?
    I have an area trigger under the rider that resets the rider to a specific checkpoint when he falls, but you can still enable the other (lower) checkpoints, and when you press reset to checkpoint it doesn't reset you at the specific checkpoint I want, but on the last one below that is triggered.
    Or can I jam the reset to checkpoint function in any way? so you have to hit the area trigger to reset?
    Share this post

  2. #2
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: Trigger with flips/disable checkpoints/freeze reset butt

    There is an "reset at checkpoint restart" checkbox in the impulse clamp to avoid resetting.
    Share this post

  3. #3
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: Trigger with flips/disable checkpoints/freeze reset butt

    ^ ^ ^ AND put the variable datasource reading the flip count unchecked in reset also.
    Share this post

  4. #4
    IImayneII's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,060

    Re: Trigger with flips/disable checkpoints/freeze reset butt

    There wasn't an option "reset at checkpoint restart" checkbox in the impulse clamp.

    I have the flip card attached to the impulse clamp, so I don't have a datasource.
    Share this post

  5. #5
    Jarr3tt88's Avatar Senior Member
    Join Date
    Jan 2013
    Posts
    3,520

    Re: Trigger with flips/disable checkpoints/freeze reset butt

    Originally Posted by basslineux001
    There wasn't an option "reset at checkpoint restart" checkbox in the impulse clamp.

    I have the flip card attached to the impulse clamp, so I don't have a datasource.
    Change the coding to be flip send impulse to increase 1 event, send to VDS.

    Then have a generic filter read compare value 1 from that VDS, and compare value 2 as 3. On true send what you want to happen.
    Share this post