1. #21

    Re: Trials HD remakes!

    Originally Posted by xPrOFeSsi0NaL
    I played your brown boxes remake as well and it was definitely out of scale. Im in no way trying to brag, but i made a remake of Container Jam, and i feel as if its almost to scale perfectly. Go ahead and play it and let me know what you think. Gamertag to search is x Professi0nal, the 2nd "o" is a zero.

    Its really hard to make a remake. I probably spent more time on my remake then i did on my original tracks, just because i wanted it to be scaled as close to perfect as possible. You should have a lot of testers who were good riders on HD test your remakes and let you know what they think, that will definitely help you make your remakes better.
    thanks for the feedback I am making a remake of underground right now and I need testers, so let me know if you want to help me
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  2. #22

    Re: Trials HD remakes!

    Originally Posted by vladiiiiiiii
    Underground!

    Without the shortcut.
    working on underground right now. thanks for sending it in
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  3. #23
    Blastergamer's Avatar Senior Member
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    Re: Trials HD remakes!

    Originally Posted by 2witchy
    blast from the past
    I'm new!
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  4. #24
    stiggyhead's Avatar Senior Member
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    Mar 2014
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    Re: Trials HD remakes!

    I watched the speed build and i have some feedback, using seed buildings wasn't the most reasonable choice, have you noticed how fast the complexity bar filled up when you expanded the warehouse? Putting all the objects you'll need to make it as detailed as the original will probably make it lag or there's even a chance you will fill the complexity bar before finishing the track.
    I know it's a bit frustrating having to use the single wall pieces but you will have better framerate, much less screen tearing and a track that is a lot less heavy on complexity. Oh and if you reduce the Draw distance and max out the sky-fog level you can make it look almost the same as the original, and you won't even need some walls in the bigger rooms as there would be only fog in the background.
    Just wanted to post some feedback because i loved this track in HD and I'd love to see a good remke of it.
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  5. #25

    Re: Trials HD remakes!

    Originally Posted by stiggyhead
    I watched the speed build and i have some feedback, using seed buildings wasn't the most reasonable choice, have you noticed how fast the complexity bar filled up when you expanded the warehouse? Putting all the objects you'll need to make it as detailed as the original will probably make it lag or there's even a chance you will fill the complexity bar before finishing the track.
    I know it's a bit frustrating having to use the single wall pieces but you will have better framerate, much less screen tearing and a track that is a lot less heavy on complexity. Oh and if you reduce the Draw distance and max out the sky-fog level you can make it look almost the same as the original, and you won't even need some walls in the bigger rooms as there would be only fog in the background.
    Just wanted to post some feedback because i loved this track in HD and I'd love to see a good remke of it.
    thanks for the feedback I will try to use your tips
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  6. #26

    Re: Trials HD remakes!

    just recorded part 2 but I lost 30 minutes of footage but I will show what I did
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  7. #27

    Re: Trials HD remakes!

    part 2 is online right now!!
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  8. #28

    Re: Trials HD remakes!

    Nice!
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  9. #29

    Re: Trials HD remakes!

    part 3 is online as well be sure to check it out becauce it has awesome music and the track starts to look pretty good
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  10. #30

    Re: Trials HD remakes!

    part 4 is online as well!! part 5 coming soon
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