EXTREME BUMP!
The first part of the story DLC "burial at sea" came out today, it's pretty short but if you're a fan of the original Bioshock and Infinite then it's perfect for you![]()
Agreed! I still love the Bioshock universe and the DLC entertained me well...Originally Posted by CracklyRabbit
I don´t think it´s worth the regular price though. I´m totally ok with 20$ for the season pass but 15$ only for the first Episode (that took me a bit over 2 hours)?
I've been waiting a while for this, gonna dl now. Thanks for the heads-up![]()
Bioshock Infinite might just be my favorite game of all time, I cant find anything wrong with it really.
Here you go, right from the horse's mouth. Bioshock was intentionally designed to be dumb in comparison to System Shock. It was designed for the masses. Watered down gameplay to "appeal to the halo crowd": http://www.eurogamer.net/articles/20...ry-of-bioshock
After an hour or so, the men put down the controllers and gathered for a Q&A session to answer questions about what they'd seen and played. The players spoke candidly, not knowing that the developers could see and hear everything. The feedback was brutal. The game was too dark. They didn't know where they were supposed to go. They had grown weary of collecting all that loot. Nobody trusted Atlas, the disembodied voice who acted as both welcoming party and guide to Rapture. One attendee described Atlas, who at the time spoke in a Morgan Freeman-esque Southern drawl, as a "lecherous Colonel Sanders". Another player somehow missed the fact that Rapture was an underwater city. Most of the group found the story entirely confusing.
The feedback was direct. It hurt. With only a few months to go before the game's release, the temptation for the designers was to criticise the players, rather than listen. Someone pointed out that one of the players didn't seem to know how to hold the controller properly. Someone else cast aspersions on the players' literacy: perhaps these people lacked the education to catch the game's highbrow references? Someone else suggested that they had perhaps shown off the wrong sections of the game. Jonathan Chey, one of Irrational Games' three co-founders, suggested the way that the session had been organised was as much of a problem as the game itself. But behind the carapace of bargaining, everybody knew there was truth to what had been said."One of the central themes of BioShock's development was the tension between our initial aim to make a spiritual sequel to System Shock 2 and the need to make a very successful mass-market console game," recalls LeBreton."Shortly after the game's strong showing at E3 2006, Ken emerged from discussions with 2K marketing and announced to the team that we would be marketing the game as a shooter - but not to worry, we were still making the same smart FPS/RPG hybrid, we might just make a few small design adjustments here and there to make it accessible to the Halo crowd."Bioshock is the definitive example of business and art conflicting. And yes, Bioshock does still have somewhat good writing, but the gameplay was just dumb and uninspired in comparison to the ALL the games of it's family tree, among other aspects of the game.As the game's budget swelled, the pressure to create something with mass-market appeal increased in kind.
Got it for xmas but just can't get into it. Only played about 2 hours. It's too easy. I really wanna give it more of a chance. Guess I'll need to play on hard.