It rated well, but I'd love some more in depth Feedback for my track
Sunrise [Final]
jackkelly1506
Inquisitor_FIN
Skyhopper
I'll be sure to get into rating your track soon, jackkelly1506
Sunrise [Final]
The driving line itself is a bit wonky. I was surprised with a sudden change of direction in the DL a couple times and there were several times where the bike clipped something or just barely got over an obstacle while actually staying on it. The camera was slightly obscuring at times. Midair turns and plenty of them. Some screentear and lag aswell, possibly due to overlapping objects and foliage with physics turned on?
I liked the atmosphere and the fact that it was a Rattler track. There was good effort in the camerawork, although it had some hiccups. Some scenery work seemed to have been done as well. The pacing was nice, for me. Nothing too crazy with the obstacles, no frustration regarding those.
Don't take this the wrong way, I generally liked the track but I feel that I should be as honest as I can with this stuff. I also expect my tracks to get all sorts of flak as well
Keep on building!
Skyhopper:
Very, very solid track. I have to say, it looks like you put some hard work into this track. The drive line was perfect, the background was very nice, the camera blur was spot on. I don't see enough medium tracks with the quality of this one. I can only complement you on everything except one small detail (refer to the red text?).
The camera switch inside the structure was a little (very little) off IMHO. I had no depth perception inside the building, though that's not that big of a deal considering there were no actual obstacles. When I left the cave the camera was a little slow to catch back up to my rider, again, not that big of a problem since there were no immediate challenges after it.
I know there's more red text than green, but that's only because I wanted to express in detail the ONE (aka. not numerous) problem I had. =)
The Docks:
Cons first?
So I had a slight problem with the half loop part, though I think it was just me TBH. The gravity part threw me off because I wasn't expecting it, but on a second play-through it wouldn't be a problem. The log part wasn't hard for me, but it doesn't fall under a "medium" obstacle.
Awesome setting, I like that it wasn't "just" dark, it was DARK. Like crazy dark, yet somehow, it wasn't so dark that it was a problem. The floating wood in the water was good, unlike most maps with floating stuff. Great work of the background as well. The camera work was good, also.
Now on a side not, I was listening to dark music (Grendel and Retrosic) while playing this map, and I just want to say that it was perfect with this map. It added an extra layer of eerie to it; and that explosion after the finish line, it made me jump a little (again, thanks to my music alongside the creepy map). =P
The Docks
Because of the atmosphere, it was occasionally difficult to see what my bike was doing and what I was going to land on. That upwards climb with your wheels lodged to the walls that finishes with a front wheel stall? Not a medium obstacle, dude![]()
I feel a lot like IcerenNodd about this one, although the background was kinda plain at times. I understand it's difficult to do a good backdrop to a dark track though've tried many times myself with questionable success). I really do need to emphasise the floating debris obstacles, good boyancy on those or however the hell it's spelled!
Good feedback there. I just proved to myself and everyone once again that I am no good with camerasOriginally Posted by IcerenNodd. My one saving grace is that the tunnel and the jump after play themselves as long as the player keeps his or her finger on the throttle
I also suffered a bit of "Medium Fatique" at the end, the ending is not at all as I envisioned but I just do not enjoy creating easier tracks as much so I kinda rushed it
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Heh, thanks man! Yeah, i was doubting whether changing it too hard or not, maybe i'm more skilled then i previously thought lol. Thanks for the feedback!Originally Posted by IcerenNodd
Thanks, guess i'll change it to hard in the future then. I appreciate the feedback!Originally Posted by InquisitorFIN