In this thread we collectively offer well thought out criticism of tracks to their creators, telling them what works, and what needs improving.
I felt like this was a better fit on the "Level Editor" board, seeing as we aren't really promoting tracks, just reviewing them.
If you want feedback on the pros and cons of your track, post your track name in Blue Text as well as your in-game name.
If you are giving feedback on someones track, post in Green Text for pros, and Red Text for cons.
The reason for the colors is to quickly identify if its a review or a request.
Discussing tracks can be written in normal, White Text, but make sure to mention what track you are talking about in each post, as not to confuse multiple conversations.
The cons of a track could be anything from being incorrectly marked as a medium track, when the track is actually filled with 80 degree ramps onto rear wheel hook ninja tricks; or maybe a 300 yard drop doesn't have a catch ramp at the bottom of it.
We are not going to be rude or cruel in this thread, negative feedback doesn't need to be mean. Respect the people who make tracks for you!
Also, please do not review a track without having actually tried it. Watching a replay isn't as informative on how well a track plays as it is to actually play said track.
I'll break the tension and post the first track. =P
In-game name: IcerenNodd
Track: Dungeon Guy: Part 1
The setting/decoration is very nice, definitely a true cavern feel. Some obstacles look like they were pretty well thought out.
This is an extreme track, not a "hard". A few issues with the drive line not being very flowy. Not a big fan of the beginning checkpoint or end.
You're on the right track though to making some really good stuff!
Yeah, I noticed that as soon as I posted it. That was my derp moment. =PThis is an extreme track, not a "hard".
Thanks for the feedback, I will definitely keep these things in mind going forwards. ^.^
Inquisitor_FIN
Mancave Fixed Visual
Expecting a long con list as I am still trying to learn how to make tracks
Mancave fixed visual,
Overall a great track, loved the wheel-hook once i got the hang of it.
The lip at the top of the first reverse ramp. My back wheel sometimes had a hard time grabbing it. There was also a log stack that kept getting in my cameras way on the wheel-hook part.
Very good track. ^.^
Thanks for the feedback! I thought the log stack would have been fine since I never suspected anyone to build that much speed into the obstacle, will take this to heart for future tracks.Originally Posted by IcerenNodd
We need more tracks here, people!
I'll throw my hat into the ring.
Abandoned Car Fort
By BrianUK91
Abandoned Car Fort:
I'll be honest, I'm not a fan of track pieces that fall away, but then again, that's just my opinion. There was a stack of cars about half way through that got in my cameras way.
Besides those problems, the track was great. The setting was good, the jumps were smoothe, and I liked it overall.
Abandoned Car Fort
The track seemed a tad too dark at times. There were instances where I got annoyed by objects obscuring my vision of the bike and rider. Background could use more decor. Also, is it possible to finish with the Scorpion?
Most of the jumps were good and flowy. I like how you put a plank on the stairs so they wouldn't make me ragequit. Not too difficult, I thought it was tagged well. Overall a good track to run on