1. #1
    QcChopper's Avatar Senior Member
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    Impulse chains much weaker than on the 360??

    On the PC, this chian of impulses sometimes is too long and must be killed:

    Spoiler:  Show




    On the 360 this chain never causes me problems although much bigger:
    Spoiler:  Show


    What gives?
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  2. #2
    LukeMSki's Avatar Senior Member
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    Re: Impulse chains much weaker than on the 360??

    Are you trying to make Metamorphic for PC?

    I have no idea what the problem could be.
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  3. #3
    QcChopper's Avatar Senior Member
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    Re: Impulse chains much weaker than on the 360??

    Originally Posted by LukeMSki
    Are you trying to make Metamorphic for PC?

    I have no idea what the problem could be.
    Yes and no, I want to do something in the same vein, it doesn't look good so far, I am only beginning and the editor is already throwing me hissy fits.
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  4. #4
    nannerdw's Avatar Senior Member
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    Re: Impulse chains much weaker than on the 360??

    I wouldn't try to make something so complex in the PC editor. With all of the variations in hardware, I'm not sure I'd trust really critical sections of code to work the same way on all machines. I could be wrong about that, but due to the choppiness I've experienced with the rest of the game, I wouldn't be surprised if the PC version is even more likely to throw out sections of running code than the 360 version, especially on slower machines.
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  5. #5

    Re: Impulse chains much weaker than on the 360??

    Originally Posted by QcChopper
    Originally Posted by LukeMSki
    Are you trying to make Metamorphic for PC?

    I have no idea what the problem could be.
    Yes and no, I want to do something in the same vein, it doesn't look good so far, I am only beginning and the editor is already throwing me hissy fits.
    optimized and enhanced for pc ROFLMAO
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  6. #6
    QcChopper's Avatar Senior Member
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    Re: Impulse chains much weaker than on the 360??

    Originally Posted by nannerdw
    I wouldn't try to make something so complex in the PC editor. With all of the variations in hardware, I'm not sure I'd trust really critical sections of code to work the same way on all machines. I could be wrong about that, but due to the choppiness I've experienced with the rest of the game, I wouldn't be surprised if the PC version is even more likely to throw out sections of running code than the 360 version, especially on slower machines.
    I hope you are wrong, but I had to try anyway...
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