1. #21

    Re: How do you create a lightning/ thunder effect?

    Originally Posted by Barrybarfly

    This. Thats why I've always used a light, as I believe it gives a better effect with less logic.
    I'm sure you're right on this, but I barely know filters, data sources etc, so the thing Nova said worked very nice for me, so I just went with that.
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  2. #22

    Re: How do you create a lightning/ thunder effect?

    Originally Posted by cristan10
    Originally Posted by Barrybarfly

    This. Thats why I've always used a light, as I believe it gives a better effect with less logic.
    I'm sure you're right on this, but I barely know filters, data sources etc, so the thing Nova said worked very nice for me, so I just went with that.
    Hey, its just my own opinion! Doesnt mean I'm right and Nova is wrong, its personal preference. Frankly, I'm just glad you found a solution to your question that you're happy with, that was the aim of the thread after all!
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  3. #23

    Re: How do you create a lightning/ thunder effect?

    Yeah some tools you will have to turn off so it can be turned on via the state event.

    I'm not that good with the editor, it's taken me too long to get used to it.
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  4. #24
    Smeghead89's Avatar Senior Member
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    Re: How do you create a lightning/ thunder effect?

    Originally Posted by NovaDarkStorm
    Ok let me start a little bit better.

    On your left you have an Object Info Data Source. Set it so its at Angle X, select the object as the rider, so you will get a green line. This is getting the data from where the rider is now.

    Afterwards get yourself a Random Data Source, set the min at 300 and the max at 900, this specifies the time. And your interval at 900 also. Press Y on the seed and select the Angle X you placed down.

    Next up you will need an Interval Trigger, in this you will have it enabled, I have my start tick set to 3 so it doesn't just do it straight away. Your Interval however needs its data so it can be randomised, so you click Y and select the Random Data Source.

    Then you can place down a Impulse splitter, and have the interval trigger set to the splitter.

    Next up I have above the impulse splitter is a Impulse Delay Filter and the interval trigger set to that also, in the Impulse Delay Filter I have delay ticks set to 72, 1.2 secs. Above that I have a State Event switched to On with the impulse from the delay filter going to that. And finally above that I have my thunder strike. And a blue line going to the sound effect from the on state event.

    Meanwhile back down at the Impulse Splitter I can now set the main flashing effect.

    You need to set an On State Event to a Impulse Delay Filter to an Off State to another Delay to an On to another delay and another off. Yes alot but this will give the flash effect before the thunder sound, as long as you time it right of course.

    So, I set mine as as follows, the first delay at .100, 6 ticks. And the second delay the same, as for the third delay it should be at .200, 12 ticks.

    As for the the Area Condition you need to set the Values to white so you get your flashing effect and have enabled unchecked.

    Afterwards you need to get the 2 on and the 2 off state events and Select Target and the area condition being the target.

    Make sure your area condition is bigger than the driving line area so you get your flash from all around.

    Press back and give it a test. If there is any problem post up!
    how can you have the interval trigger set to both the splitter and the impulse delay filter? when i go to press on the 'select Event/Filter option in the interval trigger it only allows me to select 1 of them i must be doing something wrong
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  5. #25
    Morfyboy's Avatar Senior Member
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    Mar 2014
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    Re: How do you create a lightning/ thunder effect?

    impulse delay has a filter in it i think.then its the interval trigger to the splitter..

    im not in the editor atm, but hes used a filter in one of the tiles.
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