Well,just got reconnected and good ol' jaminB has sorted it..told dude.this guys good.anything you need ,just ask away.
Yes, if you have 3 straight ramps on decoration only and a custom collision over them it will work the same as 3 straight ramps, but I'm positive that isn't causing your performance issues it must be something else. Have you watched the Redlynx tutorial video on improving track performance? It might give some clues as to what is wrong.Originally Posted by Kesmolato
Nope, vectors just make it easier. Rather than having 3 object info data sources for the X, Y and Z axis you only need one Vector info data source. Same goes for the curved data source.Originally Posted by Kesmolato
Your Object position event is snapping because you arn't using curved data sources. Watch the Redlynx video on Object Position Eventd again and you should see where it's going wrong.
Anything else, just ask![]()
i didn't think that this is the problem i thought that this might increase the performance. 1>3 you know ^^Originally Posted by JaminBen007
to bad the engine handles object copies so badly.
doh... yeah i was trying to use the curved data source but forgot how to attach it so i thought it doesn't work that way. -.-Originally Posted by JaminBen007
but now the performance is...yeah.....i have to rethink the basic idea or find other/better ways to do it. uff
im 100% sure that more questions are gonna come. thxOriginally Posted by JaminBen007
Earlier on, I said this:
I've thought about it, and I don't think that's actually true. The editor IS referring to too many objects with default physics, so turning them to "Decoration Only" should help with performance.Originally Posted by JaminBen007
Sorry about that![]()
That message also showed my one of my skill games. I had a 30m diameter physics bubble with many walls, roofs small objects and not any object went through, so, don't worry much about that.Originally Posted by Kesmolato
I have this loads in my trials tracks, basically ignore it until you experience performance issues or you actually drive through some objects that you aren't supposed to.Originally Posted by Blastergamer
this error isn't about any settings or so its just how many objects you have in an areaOriginally Posted by stiggyhead
even the coding tiles can give this message
its because everything in the editor while editing has a physic body so you can select it
basicly while editing you have a physic bubble around your editor cam and everything has a physic body to be able to select it
so in general this message means nothing unless you did absolutly nothing for improving performance
ok. so i able to move objects around woho.... but the rotation and angle is non existent.
so which information is needed for Yaw/Pitch/Bank cause there isn't such an info type in the data source.
The object info data source should have options for angle x, y, and x.Originally Posted by Kesmolato
yeah i did that but the object freaks out and does not archive the wanted result....hmmmOriginally Posted by LukeMSki