1. #11
    Morfyboy's Avatar Senior Member
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    Re: I'm new to the editor and need some help

    Well,just got reconnected and good ol' jaminB has sorted it..told dude.this guys good.anything you need ,just ask away.
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  2. #12

    Re: I'm new to the editor and need some help

    Originally Posted by Kesmolato
    let's say you have 3 straight ramps and they have default collision
    so if i make the ramps to deco only and put in a custom collision i only have 1 overall.
    i've only come up with this because the performance sucks and i don't wanna change the look.
    Yes, if you have 3 straight ramps on decoration only and a custom collision over them it will work the same as 3 straight ramps, but I'm positive that isn't causing your performance issues it must be something else. Have you watched the Redlynx tutorial video on improving track performance? It might give some clues as to what is wrong.

    Originally Posted by Kesmolato
    something else. do i also need vectors for moving stuff around? because the object position event just beams them
    Nope, vectors just make it easier. Rather than having 3 object info data sources for the X, Y and Z axis you only need one Vector info data source. Same goes for the curved data source.

    Your Object position event is snapping because you arn't using curved data sources. Watch the Redlynx video on Object Position Eventd again and you should see where it's going wrong.

    Anything else, just ask
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  3. #13

    Re: I'm new to the editor and need some help

    Originally Posted by JaminBen007

    Yes, if you have 3 straight ramps on decoration only and a custom collision over them it will work the same as 3 straight ramps, but I'm positive that isn't causing your performance issues it must be something else. Have you watched the Redlynx tutorial video on improving track performance? It might give some clues as to what is wrong.
    i didn't think that this is the problem i thought that this might increase the performance. 1>3 you know ^^

    to bad the engine handles object copies so badly.

    Originally Posted by JaminBen007

    Nope, vectors just make it easier. Rather than having 3 object info data sources for the X, Y and Z axis you only need one Vector info data source. Same goes for the curved data source.

    Your Object position event is snapping because you arn't using curved data sources. Watch the Redlynx video on Object Position Eventd again and you should see where it's going wrong.

    doh... yeah i was trying to use the curved data source but forgot how to attach it so i thought it doesn't work that way. -.-

    but now the performance is...yeah.....i have to rethink the basic idea or find other/better ways to do it. uff

    Originally Posted by JaminBen007
    Anything else, just ask
    im 100% sure that more questions are gonna come. thx
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  4. #14

    Re: I'm new to the editor and need some help

    Earlier on, I said this:

    Originally Posted by JaminBen007
    Note that this is not what the editor is referring to when it says there are too many physical bodies. It means you have the "Physics" box checked in the properties menu for too many objects, so try reducing these if you have performance issues.
    I've thought about it, and I don't think that's actually true. The editor IS referring to too many objects with default physics, so turning them to "Decoration Only" should help with performance.

    Sorry about that
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  5. #15
    Blastergamer's Avatar Senior Member
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    Re: I'm new to the editor and need some help

    Originally Posted by Kesmolato
    The game tells me "Maximum amount of Physics objects has exceeded in this area some objects do not have physical bodies and can be driven though"
    That message also showed my one of my skill games. I had a 30m diameter physics bubble with many walls, roofs small objects and not any object went through, so, don't worry much about that.
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  6. #16
    stiggyhead's Avatar Senior Member
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    Re: I'm new to the editor and need some help

    Originally Posted by Blastergamer
    Originally Posted by Kesmolato
    The game tells me "Maximum amount of Physics objects has exceeded in this area some objects do not have physical bodies and can be driven though"
    That message also showed my one of my skill games. I had a 30m diameter physics bubble with many walls, roofs small objects and not any object went through, so, don't worry much about that.
    I have this loads in my trials tracks, basically ignore it until you experience performance issues or you actually drive through some objects that you aren't supposed to.
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  7. #17

    Re: I'm new to the editor and need some help

    Originally Posted by stiggyhead
    Originally Posted by Blastergamer
    Originally Posted by Kesmolato
    The game tells me "Maximum amount of Physics objects has exceeded in this area some objects do not have physical bodies and can be driven though"
    That message also showed my one of my skill games. I had a 30m diameter physics bubble with many walls, roofs small objects and not any object went through, so, don't worry much about that.
    I have this loads in my trials tracks, basically ignore it until you experience performance issues or you actually drive through some objects that you aren't supposed to.
    this error isn't about any settings or so its just how many objects you have in an area
    even the coding tiles can give this message

    its because everything in the editor while editing has a physic body so you can select it
    basicly while editing you have a physic bubble around your editor cam and everything has a physic body to be able to select it

    so in general this message means nothing unless you did absolutly nothing for improving performance
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  8. #18

    Re: I'm new to the editor and need some help

    ok. so i able to move objects around woho.... but the rotation and angle is non existent.

    so which information is needed for Yaw/Pitch/Bank cause there isn't such an info type in the data source.
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  9. #19
    LukeMSki's Avatar Senior Member
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    Re: I'm new to the editor and need some help

    Originally Posted by Kesmolato
    ok. so i able to move objects around woho.... but the rotation and angle is non existent.

    so which information is needed for Yaw/Pitch/Bank cause there isn't such an info type in the data source.
    The object info data source should have options for angle x, y, and x.
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  10. #20

    Re: I'm new to the editor and need some help

    Originally Posted by LukeMSki
    Originally Posted by Kesmolato
    ok. so i able to move objects around woho.... but the rotation and angle is non existent.

    so which information is needed for Yaw/Pitch/Bank cause there isn't such an info type in the data source.
    The object info data source should have options for angle x, y, and x.
    yeah i did that but the object freaks out and does not archive the wanted result....hmmm
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