1. #1

    I'm new to the editor and need some help

    hey i only write this here because i think that the people are far more knowledgeable and active.
    the game is Trials gold. i don't think it is that different from the xbla version -the dlc stuff.

    my knowledge about it is limited to the RL videos and trial&error.

    Performance:

    The game tells me "Maximum amount of Physics objects has exceeded in this area some objects do not have physical bodies and can be driven though"

    so i made all my stuff decoration and then added custom collision to the drive line. does somebody have experience with this approach? does it help/hurt?
    physics bubble is 5m. does this affect anything if my stuff is deco only?
    view distance is 200m. does it affect anything if you can't see the stuff in the distance anyways same goes for objects? or is it not seen not rendered=doesn't matter

    Triggers/Events:

    is it possible to fade in color? like it should'n go directly from black to white
    is it possible to trigger an event based on which tire hits the trigger? like Ft hits x happens BT hits y happens.
    how can i make so the color event has a delay between coloring objects.

    Enviroment:

    how do you get that limbo effect like in the RL track?

    thx & happy editing
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  2. #2
    Morfyboy's Avatar Senior Member
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    Re: I'm new to the editor and need some help

    All these can be done.how much is your editor knowledge? Because explaining how to fade the colour slowly( or at a set time in seconds) might confuse you... Do you know how to use the properties of objects and data sources???it also depends on what you want to fade..as for the limbo effect,all you do is pull your game camera to the position needed,and set filters on the camera as well as turn the exposure or tint up and down.
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  3. #3
    Morfyboy's Avatar Senior Member
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    Re: I'm new to the editor and need some help

    I'm on my iPod ATM,with a bad connection,but someone will defos help with this..
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  4. #4

    Re: I'm new to the editor and need some help

    Originally Posted by Morfyboy
    All these can be done.how much is your editor knowledge? Because explaining how to fade the colour slowly( or at a set time in seconds) might confuse you... Do you know how to use the properties of objects and data sources???it also depends on what you want to fade..as for the limbo effect,all you do is pull your game camera to the position needed,and set filters on the camera as well as turn the exposure or tint up and down.
    like i said the RL videos and some trial & error.

    i want to fade in the color of an object like if its triggered the color shouldn't just pop in, bam now im white booya. i don't know how to explain it better ^^
    i have an area trigger on hit and leave that turns the color on and off and looks damn weird.
    i've tried to put a Curved data source in there because it seemed logical but it doesn't work
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  5. #5

    Re: I'm new to the editor and need some help

    I haven't done it myself but I think this is what you do:

    You need two vectors, and a curve vector data source.

    Go online and find an RGB colour picker, and use it to find the two colours you need. Make a note of the three values for red, green and blue. These are the values that need to be recorded in your two vectors, so open up the vector properties, and type them in.

    Next, open up the properties in your Curve Vector Data Source. Select the start vector and end vector. The start vector is the one with the RGB values that match your starting colour, and the same for the end vector.

    Now, open your objects properties, and open the colour options. Press Y, and select your curve data source.

    Now if I'm right, that should change your object colour from one to the other in one second. You can play around with the curve data source options to make it longer/shorter etc...
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  6. #6

    Re: I'm new to the editor and need some help

    Originally Posted by JaminBen007
    I haven't done it myself but I think this is what you do:

    You need two vectors, and a curve vector data source.

    Go online and find an RGB colour picker, and use it to find the two colours you need. Make a note of the three values for red, green and blue. These are the values that need to be recorded in your two vectors, so open up the vector properties, and type them in.

    Next, open up the properties in your Curve Vector Data Source. Select the start vector and end vector. The start vector is the one with the RGB values that match your starting colour, and the same for the end vector.

    Now, open your objects properties, and open the colour options. Press Y, and select your curve data source.

    Now if I'm right, that should change your object colour from one to the other in one second. You can play around with the curve data source options to make it longer/shorter etc...
    no vectors for me ^^
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  7. #7

    Re: I'm new to the editor and need some help

    Originally Posted by Kesmolato

    no vectors for me ^^
    Does Gold Edition not include the DLC stuff?

    If not, then you can't change the colour gradually I'm afraid. You need vectors to do it.
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  8. #8

    Re: I'm new to the editor and need some help

    Originally Posted by JaminBen007
    Originally Posted by Kesmolato

    no vectors for me ^^
    Does Gold Edition not include the DLC stuff?

    If not, then you can't change the colour gradually I'm afraid. You need vectors to do it.
    the only things that we got are the trials hd tracks and objects and basic trials evo.

    that would suck.... are you sure there isn't another way?
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  9. #9

    Re: I'm new to the editor and need some help

    Originally Posted by Kesmolato

    the only things that we got are the trials hd tracks and objects and basic trials evo.

    that would suck.... are you sure there isn't another way?
    Pretty sure. You need to link to three values for the RGB setting. Without vectors, you can't store the values anywhere.

    Let me see if I can't help with some of the other stuff:

    Originally Posted by Kesmolato
    The game tells me "Maximum amount of Physics objects has exceeded in this area some objects do not have physical bodies and can be driven though"
    Test your track before changing anything. Sometimes the editor just says there are too many physical bodies or lights or whatever, but it works fine when you test it.

    Originally Posted by Kesmolato
    so i made all my stuff decoration and then added custom collision to the drive line. does somebody have experience with this approach? does it help/hurt?
    physics bubble is 5m. does this affect anything if my stuff is deco only?
    view distance is 200m. does it affect anything if you can't see the stuff in the distance anyways same goes for objects? or is it not seen not rendered=doesn't matter
    As a general rule, everything that the bike or rider touches needs to have default physics, and anything that will never enter the physics bubble can have any kind of physics you like, it won't make a difference. So there's no point in changing objects way in the distance as it won't affect performance. Note that this is not what the editor is referring to when it says there are too many physical bodies. It means you have the "Physics" box checked in the properties menu for too many objects, so try reducing these if you have performance issues.

    As for stuff in the distance, if it's not rendered it shouldn't matter but this probably isn't the issue, the game handles this pretty well.

    Originally Posted by Kesmolato
    is it possible to trigger an event based on which tire hits the trigger? like Ft hits x happens BT hits y happens.
    Yes. Open up the hit trigger properties, then open Hitting Object 1, then select Object Instances, then select the front or back tire. Then select hitting objects 2 and pick which ever object it is you want the tyre to hit to have something happen.

    Originally Posted by Kesmolato
    how can i make so the color event has a delay between coloring objects.
    Put a delay filter in between your trigger and the colour event.

    So:

    Trigger ---> Delay filter ---> Colour event ---> Delay filter ---> Colour event

    Hope that helped.
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  10. #10

    Re: I'm new to the editor and need some help

    Originally Posted by JaminBen007

    It means you have the "Physics" box checked in the properties menu for too many objects, so try reducing these if you have performance issues.
    there are zero objects that have physics....weird

    Originally Posted by JaminBen007

    As a general rule, everything that the bike or rider touches needs to have default physics
    let's say you have 3 straight ramps and they have default collision
    so if i make the ramps to deco only and put in a custom collision i only have 1 overall.
    i've only come up with this because the performance sucks and i don't wanna change the look.

    Originally Posted by JaminBen007

    Yes. Open up the hit trigger properties, then open Hitting Object 1, then select Object Instances, then select the front or back tire. Then select hitting objects 2 and pick which ever object it is you want the tyre to hit to have something happen.

    Put a delay filter in between your trigger and the colour event.

    So:

    Trigger ---> Delay filter ---> Colour event ---> Delay filter ---> Colour event

    Hope that helped.
    awesooooome thx.

    something else. do i also need vectors for moving stuff around? because the object position event just beams them
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