1. #21
    IImayneII's Avatar Senior Member
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    Mar 2014
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    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    still haven't had time to play the tracks, but I will try them in tonight
    The new one you are working on looks real nice visual whise. After watching the video I actually also want to start building an 'in the city' track, so could be my next one has a bit the same theme as I was struggeling to find a theme for my new one
    For obstacles, best if you just ask for a testrun, I think the feedback will be alot better then based on pictures/video so I won't give feedback for it at the moment.
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  2. #22

    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    Originally Posted by basslineux001
    still haven't had time to play the tracks, but I will try them in tonight
    The new one you are working on looks real nice visual whise. After watching the video I actually also want to start building an 'in the city' track, so could be my next one has a bit the same theme as I was struggeling to find a theme for my new one
    For obstacles, best if you just ask for a testrun, I think the feedback will be alot better then based on pictures/video so I won't give feedback for it at the moment.
    I'd love to have testers but I still have the problem of Uplay instantly crashing whenever I send out an invite.
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  3. #23

    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    OP updated.

    -Speedtrap rebuilt into a timesaver as well and the general area around it rebuilt as well.
    -Obstacle 4 added
    -New DL video added
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  4. #24
    TeriXeri's Avatar Senior Member
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    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    Nice to see another regular forum, evo gold builder pop up, just make sure you take your time for quality.

    I've learned that rushing a track is pretty bad (not saying you are tho)

    Even after 11 tracks (1 I don't show on youtube cause it was a cool idea that turned into a real messy driveline) I learn new stuff each time.

    I often go back to old tracks to check how things worked again.

    Also have a lot of template drivelines (usually straight stretches along the X or Z axis) and world enviroments saved which can get a new starting point.

    Keep up the work, screenshots look good!
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  5. #25
    s0ad667's Avatar Senior Member
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    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    Originally Posted by InquisitorFIN
    Originally Posted by soad667
    A bit short, but still great. I really liked the grim colors. Thanks for creating, dude!


    Of course it's short, it's not even halfway done yet! And thanks

    *Edit*

    Actually if you meant the "Gloomville" track, yeah, that's short
    Lol, forgot to say which track i meant. It was Overgrown.

    Gloomville might be short too, but i sucked anyway, so it took me a bit more time than the average.
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  6. #26

    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    Originally Posted by soad667
    Originally Posted by InquisitorFIN
    Originally Posted by soad667
    A bit short, but still great. I really liked the grim colors. Thanks for creating, dude!


    Of course it's short, it's not even halfway done yet! And thanks

    *Edit*

    Actually if you meant the "Gloomville" track, yeah, that's short
    Lol, forgot to say which track i meant. It was Overgrown.

    Gloomville might be short too, but i sucked anyway, so it took me a bit more time than the average.
    I messed up with the medal times on Gloomville so just think of your time as 10 seconds faster

    The new track I'm working on should be good though. I've been working on it for hours and only got 9 seconds (on a perfect run) worth of track so far
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  7. #27

    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    Project updated with new pictures (replaced old ones) and updated the video of the line
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  8. #28

    Re: Inquisitor_FIN's tracks: NEW - "Gloomville" Extreme (1.1

    Originally Posted by TeriXeri
    Nice to see another regular forum, evo gold builder pop up, just make sure you take your time for quality.

    I've learned that rushing a track is pretty bad (not saying you are tho)

    Even after 11 tracks (1 I don't show on youtube cause it was a cool idea that turned into a real messy driveline) I learn new stuff each time.

    I often go back to old tracks to check how things worked again.

    Also have a lot of template drivelines (usually straight stretches along the X or Z axis) and world enviroments saved which can get a new starting point.

    Keep up the work, screenshots look good!
    Oh, I think I've got the "Do not rush the build"-thing covered. I've built for like 11 hours now and all I got to show for it is under 20 seconds of line

    Good that you like the screens, means I might be doing something right!
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  9. #29

    Re: Inquisitor_FIN's tracks: NEW - "Vacancy" Hard (12.11.)

    "Vacancy" has been finished and uploaded, editing OP when I have some more time
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