1. #81

    Re: Performance + Multiplayer Patch

    Thank you very much for the update.
    I think that it had to come was obligatory, but still thanks.

    The game runs much smoother now, still in fullscreen i have some lages left, with a 2 gig HD 7850m but th egame is much more enjoyable on the faster longer outdoor tracks, lets see what the ati driver update brings.

    In addition i was looking forward to see the controller problem fixed aswell in this update.

    I use ps3 controllers via Motionjoy and the xbox 360 "controll converter" but still i dont get analog analoge sticks. They work as digital inputs.
    I think this is a very important feature, to be able to control you charakter more precise ( at least when i look at the improvment over keyboard by beeing able to thrust the motorcycle analog with shoulder buttons).
    I tried the suggestions in the other threads about this problem that people have with other gamepads aswell.
    Limiting it to xbox360 controller, is not comprehensible to me, neither would be the impossibility to fix that fairly easy.

    Im looking forward to the day it will be possible.

    Again, thanks for the update, and a game in general that is absolutly the result of my biggest dreams when i comes to 2d racers ( which are in the top 3 of my favorite genre, if not place one), from which a played very many since fell in Love with "Elastomania".

    Keep it up, Please.

    Manuel
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  2. #82

    Re: Performance + Multiplayer Patch

    @Manuel:
    Make sure you didn't bind accelerating to "RT" (right trigger) in the options, that can cause it to go digital.
    Default the settings, even though the binding says "A" on gas, the right trigger will still work analogue.

    You can leave gas at "A", or "Unknown" if you bind braking to "A"-button (which makes some tricks easier, the left trigger will still continue to work too for braking).

    If that wasn't the issue you might have to check the MiJ-settings.


    As I don't like MiJ as a whole and it dialling back home to China, I tried with this Xinput-wrapper(the 9,54 MB file) for my DS3 which creates a dummy 360-controller and lets it work and calibrate in Windows just like that.

    Even worked fine with both controllers (360+DS3 plugged in).

    Source code is included for people who want to check it.

    On Vista/W7(not sure about XP and if it even works there) systems you need an updated 360 driver installed first, latest DirectX-redist won't hurt either.
    Bluetooth is working too, but as with MiJ you lose your dongle for other uses - so I just went with USB-only.

    A few cautions:
    OS detection may not work correctly for non-English system languages.
    Rumble is also pretty strong compared to the 360 controller and there are no options to lower it as far as I've seen.
    Another "downside" if you want to call it that, is that you can't rebind buttons in this driver as it is emulating the 360-controller closely (which also doesn't allow this).


    However, since I've read horror stories on forums about MiJ messing up systems when uninstalled, I'd probably be wary of it.
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  3. #83

    Re: Performance + Multiplayer Patch

    The game worked fine for me FPS wise befor this update. Now my fps is completely destroyed. I used to play highest settins 60fps constantly. Now, i only get around 40 fps when on lowest settings.
    I have tried all the troubleshooting solutions recommended in this post. Nothing worked.
    I don't get how this update actually made my fps worse!

    Back to ignoring this game for the next couple of weeks.

    PLEASE FIX THIS!!!.
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  4. #84

    Re: Performance + Multiplayer Patch

    @WAKE

    First of all Thank you very much for your effort.

    Ok, so i did everything you said in your POST.

    Even got rid of the motionjoy Programm, what persistent programm that is.

    The analog throttle worked before, but the analogstick is still not working. If i tiuch it slightly in one direction the driver goes as fast as if i would use the directional buttons. In windows and the XINPUT programm i get an analog input from -32000 to +32000 range, so it is analog.
    Only Trials is denying it.

    Maybe some other suggestions?

    Thank you very much anyway.
    Great community.

    Love it.
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  5. #85

    Re: Performance + Multiplayer Patch

    Were the dual GPU issues addressed? I mean, I don't need to have double performance since even without it I should be able to get constant 60 fps considering how this game doesn't have that amazing graphics (not whining though, they're fine).
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  6. #86

    Re: Performance + Multiplayer Patch

    Originally Posted by Manuls
    @WAKE

    First of all Thank you very much for your effort.

    Ok, so i did everything you said in your POST.

    Even got rid of the motionjoy Programm, what persistent programm that is.

    The analog throttle worked before, but the analogstick is still not working. If i tiuch it slightly in one direction the driver goes as fast as if i would use the directional buttons. In windows and the XINPUT programm i get an analog input from -32000 to +32000 range, so it is analog.
    Only Trials is denying it.

    Maybe some other suggestions?

    Thank you very much anyway.
    Great community.

    Love it.
    Oh wow, talk about a massive reading comprehension fail mean myself, not you).
    As soon as I saw "analogue is digital" I thought you meant the triggers and accelerating and just read over you mentioning the sticks .

    To clear up the same misconception about leaning I too had at the beginning:
    The analogue stick is working as it should, leaning is always digital even on the analogue sticks.
    It's not like one would commonly think going off game footage, that the rider is in the middle position when the stick is in the middle and the rider goes left or right when stick is held left or right in a fully analogue way - meaning if one would push the stick 30% to the right the rider would go leaning forward 30%.

    The analogue stick (or keyboard or D-pad) move the rider in the direction you want pretty much digitally, but the rider will actually stay leaned forward or backward even if you move your stick back to the middle position - this is the intended control scheme.
    However keeping the stick held down in one direction will even further increase the leaning motion a bit more and is accounted for balance corrections too.

    You have to anticipate and compensate for dead zones on the analogue stick (meaning the stick has some leeway until an input in any direction is registered so it doesn't go off while just holding it), which is why some people prefer the D-pad (or the keyboard, but accelerating gently is a huge problem there) because it doesn't have this built-in "delay".

    Due to this it is not that easy to get back to a middle position as a full lean backward->forward for example takes less than a second - but it is possible with veeery gentle taps.
    Even so, the middle position doesn't offer any real advantages to use it consciously during a speed run (imo).
    If it happens it happens, but most of the time besides balancing out your bike, at a very basic level you want to be leaning backward for traction or forward to gain momentum anyway.


    Just to show the difference between letting the analogue stick rest in the middle and actually holding it left or right to increase leaning:

    00:00-00:25 shows the difference a bit, if you looks closely you can see the front tyre getting a bit uneasy when the stick is used in either direction, even thought I'm already starting from a fully forwards- and backwards-leaned position
    00:26-01:04 shows that even when I'm fully leaned backwards, with little acceleration the front tyre won't go over the small plank unless I hold the stick to the left
    01:11-01:33 shows the difference it's making pretty well, this time on a small ramp while leaned fully backwards doesn't cause me to fall back unless I start holding down the stick to the left; the other time it's the opposite and you can see the front tyre moving again if I move the stick to the right
    01:37-02:03 shows that it is possible to get back a middle position, although it is somewhat finicky, seemed easier on the Rattler to do
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  7. #87

    Re: Performance + Multiplayer Patch

    @WAKE
    Oh ok,

    so the thing with dead zones makes the most sense then to accomplish what i am looking for i guesse.

    I just was thinking analog stick was possible because of this video:
    wwwDOTyoutubeDOTcom/watch?v=6TJKrcK1ZeQ&feature=player_detailpage#t=18 9s
    (sorry cant post otherwise)
    it Starts at the right time.

    It looked to me like he could hold the position of the driver upwards in a very sensitiv way.
    But after seeing your video i think its because he is always leaned back, and only "overleans" sporadicly to make those slight adjustments, like you on the ramp which result in like 5 to 10 degree changes.
    Tanks for the clarification. Now that i know im at the optimum of the input possibilities, my brain will fix it fast and it will feel right very soon.

    I guess i have to look somewhere else why i cant get the platinum medals.

    Maybe my chair, or the screen, or is my PS3 controller too old?

    Thank you very much.

    Have a nice Day.

    Manuel
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  8. #88

    Re: Performance + Multiplayer Patch

    Originally Posted by Manuls
    It looked to me like he could hold the position of the driver upwards in a very sensitiv way.
    But after seeing your video i think its because he is always leaned back, and only "overleans" sporadicly to make those slight adjustments, like you on the ramp which result in like 5 to 10 degree changes.
    Yeah, "overleaning" might be a fitting expression and it's exactly what MikeB does in the video to maintain his balance during the back tyre-wheelie ninja trick to go up a ramp too steep to reverse on normally.
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  9. #89

    Re: Performance + Multiplayer Patch

    AAAAAAAAAAAAAAAAAAAAAAAAH im going crazy. Been waiting for a good patch that would fix the framerate issue completely and for me it did COMPLETELY NOTHING. I am running Bioshock Infinite at high quality settings on a ati radeon 4800 and my driver is updated to 13.1. What more can i say? WHAT MORE DO YOU WANT FROM ME??? I did everything they said that could fix my problem and nothing worked. Ive been waiting for so long to play this game and all i get is disapointment after another. How hard can it be to fix this? Redlynx: get your sh*t together or give me back my money!
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  10. #90

    Re: Performance + Multiplayer Patch

    I see absolutely no difference between before and post patch, couldn't be much more disappointed. Tried both 13.5 betas and 13.4 :/
    PLEASE provide a crossfire profile that would remove the stuttering. I really don't even mind playing at 40-50 fps if just the stuttering that occurs at fps lower than 60 went away.
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