1. #1

    Eddie's Delicious Track Thread

    I've just started making tracks in Trials, and having only first played the game a week ago, I can safely say I fell in love quickly. This game has been my addiction

    So, I've decided to make a thread over here where people can check out my tracks, and tell me what I'm doing right/wrong. It would really help. I'll keep this thread updated every time I create a new track, so keep that in mind.

    It also feels good to have one of the Achievement Hunter/Roosterteeth (Michael of Rage Quit fame) guys play one of my tracks, which I found out by checking the leaderboards on my track called "I H8 BENCHES". So aside from that, I hope you guys have fun checking out my tracks.

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    Track Name: I H8 Benches
    Difficulty: Easy
    Objective: Complete the track, all while overcoming obstacles. My first map, so I'd love to hear some constructive criticism about this one.

    Track Name: Morning Logs (Play on words for Morning Wood)
    Difficulty: Medium
    Objective: Get to the end of the track by driving on a row of logs. A more difficult map, but it can be completed.

    Track Name: Tubular Psychosis
    Difficulty: Hard
    Objective: Just complete the course. I took some ideas of working with the bounciness, and physics from the Phoenix think that's bike). This one definitely requires patience, I think.
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  2. #2
    JetArtois's Avatar Senior Member
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    Re: Eddie's Delicious Track Thread

    Hey pal.

    Ill give these a bash. At work on nights at the mo so will take a gander tomorrow.
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  3. #3

    Re: Eddie's Delicious Track Thread

    Originally Posted by JetArtois
    Hey pal.

    Ill give these a bash. At work on nights at the mo so will take a gander tomorrow.
    Thanks, I really appreciate it!
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  4. #4
    JetArtois's Avatar Senior Member
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    Re: Eddie's Delicious Track Thread

    Hey there buddy.

    I tried your tracks pal and ill be honest, they need a fair bit of work. They seem to be more of a testing ground than a track. I know youve not had the game long you say, so id play through it more and get a feel for the tracks. The editor can be quite scary and hard to pick up but putting some simple stuff together to make a track aint to hard.
    Your tracks seem to be a bit random. Try not to have things just floating in the air like that piece of fencing. Just pop some logs under it or something. Same with your checkpoints, stick them on some tyres may be or a barrel. Have a play around with the editor, working out how to get stuff in line etc. Background detail/decor is needed on all three really, helps with not making the track look empty.
    Im no top builder myself dude and i hope this isnt to harsh but they seem to just be knocked up in about 20mins. Take your time, theres no rush pal. Theres loads like this on TC and tbf pal, there not worth running, again sorry if this is harsh, just trying to help. Try and play some of the tracks from the RL picks feed and youll get an idea of the quality out there. Im not saying you must make tracks like this,but it will help you with ideas and themes. Dont just play tracks from the 'New Trials' feed pal.
    My tracks are pretty basic really pal, no real physics and stuff, but im still learning, trying to get better with the driveline, making them smoother.

    If your stuck on anything pal, just ask around the forum and im sure someone will. Ask me to pal and ill try my best to help.

    Again,sorry if harsh but just trying to help. Didnt want to say..Yeah there great or There rubbish, and then not try and help.

    (sorry for the essay)
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