1. #21
    LynxNinjaTrials's Avatar Senior Member
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    Re: Paying for user content?

    NO WAY!
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  2. #22
    nannerdw's Avatar Senior Member
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    Re: Paying for user content?

    No, I definitely would not pay for custom tracks. I know Big Thrills charged people for existing user-generated content, but that was in addition to all of the other tracks that Redlynx added.

    If I had to charge people to play my tracks, I would stop making them and start doing mods for Half Life 2 or Skyrim or something.
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  3. #23
    D2Dahaka's Avatar Senior Member
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    Re: Paying for user content?

    I actually wouldn't mind a market place of some kind that allowed you to buy/trade in-game items using in game money. For example you make a custom object in the editor and sell it through an in game auction house to another builder for in game cash. A bit like Forza.
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  4. #24
    Claudia's Avatar Senior Member
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    Re: Paying for user content?

    Originally Posted by D2Dahaka
    I actually wouldn't mind a market place of some kind that allowed you to buy/trade in-game items using in game money. For example you make a custom object in the editor and sell it through an in game auction house to another builder for in game cash. A bit like Forza.
    That's a really good idea.
    I think there should have been more options to spend your money on in the first place.
    I am not going to spend it all on some kind of helmet..
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  5. #25

    Re: Paying for user content?

    I actually would pay. I'm a fan of a few people's works. But I would have conditions such as: send me X number of nice messages. Send Y number of voice message where you sing to me. ETC. HA hahaha
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  6. #26
    IImayneII's Avatar Senior Member
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    Re: Paying for user content?

    If somebody should be paying it would Redlynx (for quality tracks) since it keeps the game/community alive. That said, there shouldn't be a price on the tracks, I'm happy with the small things like wrenches/picks/RL competitions with awesome prices
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