1. #11

    Re: Paying for user content?

    I think it'd be better for RL to always pay them when their tracks get into RL Picks. But I wouldn't have any problem paying $1 for a track pack of maybe 10 tracks. I don't play TC much, so it wouldn't cost but a few bucks.
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  2. #12
    QcChopper's Avatar Senior Member
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    Re: Paying for user content?

    I wouldn't and would never charge for my work. It would be ruining what's best about this community-oriented game, no need to go the way of AAA companies and stick it to the end-user with shameful moneygrabbing policies. *cough*EA*cough*
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  3. #13

    Re: Paying for user content?

    No. I think anyone would have to be crazy to say yes to an idea like this. I know it is all hypothetical obviously, but why would I pay Murdoc a dollar for three brilliant tracks from him, when I could go buy Redlynx's DLC for 4 or 5 dollars, which includes like 40 tracks?
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  4. #14

    Re: Paying for user content?

    Originally Posted by Jarr3tt88
    Originally Posted by LukeMSki
    Originally Posted by ClutchMystaFlex
    When I say the wrench I just use them as an example because they are some of the best editors in the game. Anyone else charging for their tracks would be silly.

    Also I'm kinda surprised by all the nos. Look at a game like rockband. You don't NEED the dlc but you buy it cos you're bored of the other songs. Same would happen to us I think. Especially for ninjas. Since ninja isn't even in SP.
    The thing is that since it is user created content, it isn't the same as the company charging for things.
    Well if we're throwing around Rock Band DLC.....RBN says hello lol Thats user created content you're charged for.

    wouldn't buy custom tracks on TC, and I wouldn't ask for money for mine)
    don't you have to pay before you can make tracks for rbn?
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  5. #15

    Re: Paying for user content?

    Once again there are no ninjas in SP.

    And anyone whos not a top editor. It would be stupid to charge for them nobody would buy them

    Also, dont get the wrong idea guys I dont want this to happen. I just don't mind talking about it Cus it's impossible.
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  6. #16
    willyums's Avatar Senior Member
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    Re: Paying for user content?

    maybe they could pay a few of us a small wage for us to recreate the Warehouse DLC, as is in Evo Gold... and then they charge 400msp for it as a download when its all finished
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  7. #17
    Blastergamer's Avatar Senior Member
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    Re: Paying for user content?

    The game should pay us giving dollars for the rider gears!
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  8. #18

    Re: Paying for user content?

    TROLOLOLOLOOLLOLLOLOLLOLOLOLOLLOLOLOLOLLOLLLOLOLOL OLOLOLOLOLOLOLOL
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  9. #19

    Re: Paying for user content?

    Originally Posted by QcChopper
    I wouldn't and would never charge for my work. It would be ruining what's best about this community-oriented game, no need to go the way of AAA companies and stick it to the end-user with shameful moneygrabbing policies. *cough*EA*cough*
    This

    Originally Posted by LukeMSki
    No.
    /thread
    And this.
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  10. #20
    D2Dahaka's Avatar Senior Member
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    Re: Paying for user content?

    Originally Posted by WILLYUMZ
    maybe they could pay a few of us a small wage for us to recreate the Warehouse DLC, as is in Evo Gold... and then they charge 400msp for it as a download when its all finished
    I would love this, but I'm wondering if one of the reasons we may never see the HD Warehouse in EVO is that it could cannibalize Trials HD and Trials HD DLC sales where they could earn pure profit?

    To be honest, I would be prepared to pay 800 M$ points to get the HD Warehouse into Evo if that would make it economically viable for RedLynx? I'd pay 1200 if they throw in both Trials HD DLC packs as well.
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