1. #21
    s0ad667's Avatar Senior Member
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    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    I agree that it would be nice to have some kind of "honorable mention" to other entries, maybe the top ten or something.
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  2. #22

    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by Jarr3tt88
    Don't be discouraged
    I try not be but with results like that and responses from devs like the above it's hard not to be!
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  3. #23
    Jarr3tt88's Avatar Senior Member
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    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by TheRealTeeHill
    Originally Posted by Jarr3tt88
    Don't be discouraged
    I try not be but with results like that and responses from devs like the above it's hard not to be!
    Seriously man? lol Did you honestly expect people with little to no experience to beat people with 3+ years? Come on.

    You'll get to their level with hard work and dedication, it takes time.
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  4. #24

    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by Jarr3tt88
    Seriously man? lol Did you honestly expect people with little to no experience to beat people with 3+ years? Come on.

    You'll get to their level with hard work and dedication, it takes time.
    No I didn't and that was my exact fear all the way through building my track. I accepted it would be the case and fairly so. What I did expect only had to be a crumb of recognition.

    Unfortunately, I feel like this has turned into a race between the jocks and the special class. I think the best thing RL could do is 1. Acknowledge all entrants (unless there were 1000s of them, which I highly doubt.) and thank them for trying, manners cost nothing. And 2. Feature the best of the bad bunch as a reward for those novices, this atleast shows newcomers what a day or two can achieve in the editor, instead of 3+ years as you say.
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  5. #25
    RetiredRonin's Avatar Senior Community Manager
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    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by TheRealTeeHill
    1. Acknowledge all entrants (unless there were 1000s of them, which I highly doubt.) and thank them for trying, manners cost nothing.
    I do not have a full list of the entrants 'm not in Helsinki, and those are the guys who played/judged the tracks) so I can't post a full list of the tracks that were entered. I thought I said thank you in the OP, turns out I did not. That was an oversight on my part, and we do thank everyone for participating.
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  6. #26

    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by ShiftySamurai
    Originally Posted by TheRealTeeHill
    1. Acknowledge all entrants (unless there were 1000s of them, which I highly doubt.) and thank them for trying, manners cost nothing.
    I do not have a full list of the entrants 'm not in Helsinki, and those are the guys who played/judged the tracks) so I can't post a full list of the tracks that were entered. I thought I said thank you in the OP, turns out I did not. That was an oversight on my part, and we do thank everyone for participating.
    Well that's great and a fast response too, brilliant.

    Do you have a "top X" like has been mentioned. If only it could serve as a loose measure of track quality for those who didn't win against those who did. I'd sure love to know how my track was received by the RL Office. Suggestion and request all in one sir
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  7. #27

    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by TheRealTeeHill
    Originally Posted by Jarr3tt88
    Don't be discouraged
    I try not be but with results like that and responses from devs like the above it's hard not to be!
    It's not the devs responses that bother me, it's those saying we should've expected veterans to win. That's rather big headed and takes something away from what I thought was a nice community.
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  8. #28

    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by BrianUK
    Originally Posted by TheRealTeeHill
    Originally Posted by Jarr3tt88
    Don't be discouraged
    I try not be but with results like that and responses from devs like the above it's hard not to be!
    It's not the devs responses that bother me, it's those saying we should've expected veterans to win. That's rather big headed and takes something away from what I thought was a nice community.
    so basically your saying, where not aloud to have an opinion on who we think would win? that is just rude
    and this community is full of very nice people,and if you think that its not then go away
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  9. #29

    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Originally Posted by Tooker
    Originally Posted by BrianUK
    Originally Posted by TheRealTeeHill
    Originally Posted by Jarr3tt88
    Don't be discouraged
    I try not be but with results like that and responses from devs like the above it's hard not to be!
    It's not the devs responses that bother me, it's those saying we should've expected veterans to win. That's rather big headed and takes something away from what I thought was a nice community.
    so basically your saying, where not aloud to have an opinion on who we think would win? that is just rude
    and this community is full of very nice people,and if you think that its not then go away
    I beg to differ. When someone said they thought it was a shame new track builders weren't in the top 3, another poster came along with 'you should've expected it', that's not an opinion. If you wish to read what I have written in that way then that's your prerogative. But don't tell me where to go, or what to do, because you are basically telling me I can't have my opinion if it is at odds with yours.

    But, it's done now, so I'm going to leave it there.
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  10. #30

    Re: Trials Evolution: Gold Edition Beta Build Off Winners

    Dang, those cakes filled with euros must not have reached the Helsinki offices in time.

    Congratulations on placing, Murdoch, nanner and Technique. Good stuff. I really enjoyed playing nanner's level (and it was purty); I need to remember to play Murdoch's and Technique's when Track Central comes back.

    Glad I entered. But it will be nice to try my hand at another, hopefully better, track without the pressures of a deadline.

    -----------

    I'm going to be self-indulgent now, and reflect on some of my track's many issues:
    1) First obstacle was just stupid [I did make it less stupid on my last work day )... I thought, "wait, this giant hill smashing you into an awkwardly placed car... yeah, that's gonna put off almost everybody!" The rework did create a new problem. You were now being hurled into the edge of that off kilter ramp. I did add a way to slow down, but if you wanted the best time, haphazardly gunning it, hoping for the best, was the only option. Which was a bad thing.
    2) Driving line was rough, the awkward positioning of things caused lots of jostling about. Counteracting those forces could be generously described as another part of the challenge, but it probably just frustrated most, and/or came off as badly designed or too random to many.
    3) The split path between the railing shortcut and the lower path (just after you pass under the large ventilation shaft), was really ambiguous. There were no salient visual cues in that mess of collapsing building, to quickly read where to go next. That never really clicked in my brain [I must have been vaguely aware of this, as I did place arrow signs, which from replays, it appears that very few actually heeded/noticed xD).
    4) The loop-like obstacle composed of many large rocks (that took forever to build "logically") rode really rough. It especially suffered from the aforementioned "jostling about" issue.
    5) Collapsing highway idea was lazy (just needed a quick idea, so I could start learning and building). I tried to make the decor somewhat cogent, and lightly themed on each section. But it probably ended up being too random. Though, I still maintain that transitioning from collapsing highway to building falling over, to personal bunker, is sweet.
    6) Ending meteorite strike event wasn't great looking. That could have been done better with more time. But I did that last, and focused on tweaking the track.
    7) I should not have designed the obstacles around the limitations of the terrain I laid out. I.e. The stupid beginning obstacle should not have been there, but I really wanted to start up there for some reason. Also, I built obstacles around the highway segments I had placed somewhat randomly before starting. Next time, I'll primarily build for the obstacle and then design the terrain around it (if necessary).
    8 ) The area between the rock pile loop and crashing through the building's window, was awful. I added that giant wooden ramp to make it a bit less awful, but I should have reworked that. Should have been a smooth transition, instead of a large drop onto flat, boring ground. See point 7.


    I'm still quite proud of my front-wheel only railside shortcut at the end. I had that in mind from the beginning, and was delighted to find I could actually implement it, and that it worked reliably. Its huge fault, of course, was that no one understood how it was supposed to be approached, because that area was visually confusing and lacked visual guides. Oddly enough, doing upside-down grinds in SSX Tricky was the inspiration behind that rail shortcut. lol

    --------

    I'd also like to see a list of runners up. Even if all my track "earned" was a muffin thrown in disgust at the monitor, I'd like to know about it.
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