Trials Evolution: Gold Edition Beta Build Off Winners
The dust has settled, the spanners and wrenches have been put aside, and now it's time to see where the builders have placed. The close of the Trials Evolution: Gold Edition Beta on March 14th also saw the close of the first Trials Evolution: Gold Edition Track building competition. The Trials Evolution: Gold Edition Beta Build Off left us with some nice tracks to check out, but sadly only three could come away on top, so let’s count ‘em down!
Coming in at third and walking away with a signed Trials Concept art print & a Trials t-shirt is Murdoc Loch with his challenging extreme track Working Stiff.
Barely squeezing past Murdoc once the votes were counted, and taking home a signed concept art print, Trials t-shirt and Trials Evolution: Gold Edition Steel Book is Biohazard by LostTechnique.
And finally, the grand prize winner with all the prizes above, plus a Trials Hoodie & Trials Evolution Gold Edition Gold Medal, is nannerdw with his track Sushi Business!
Congrats to our winners, and be sure to grab these tracks off of Trials Evolution: Gold Edition's Track Central when the game launches on March 21st! Game on, Trialers.
Re: Trials Evolution: Gold Edition Beta Build Off Winners
W00t!
Thank you so much to the people at Redlynx, and congrats to Murdoc and LostTechnique. I had a really good feeling it would come down to the three of us.
Re: Trials Evolution: Gold Edition Beta Build Off Winners
While these are all good tracks, I do think it is abit sad that all the winners of the buildoff are already experienced trackcreators from the 360. I mean of course the tracks these guys create are going to be one of the better, because they have worked with the editor for almost a year and pretty much know how it is done. Do correct me if I am wrong, but I thought that this competition was held to see what all the new creators from the pc could make within the first coupple of weeks, using the pc compateble level editor.
This beta build off pretty much turned out to be a competition held for the greater creators porting over from 360, rather then a competition held for the new creators on the pc who has no experience. It is obvious that these guys have no chance against the others, atleast not within the first two weeks. I did not enter the build off, but if I did as a new unexperienced player, I would feel kinda cheated. It is like I would go up against a pro bmx guy where we would see who would first land a doubble backflip. Where I have close to zero experience with bmx, only able to cycle back and forth. While the pro bmx guy has practice doing backflips for months. Not really fair is it? I wonder who would win.
Of course you do not expect the quallity of the levels coming from the new pc creators to be as high as the best rated tracks on the 360 trackcentral, since they are unexperienced as I said earlier. But atleast put this into consideration when you pick the winner levels: Sure the track this new guy created was pretty good, but not as good as the level from the experienced creator. Try to look at it this way, the unexperienced creator freaking learned the whole editor from scratch, thought of an idea for a level and built it without not much more feedback then he got from the two weeks of beta. He probebly went through dozen of videos on tips and tricks, not to mention all the tutorial videos on RedLynxTV. I bet he put in a heck more hours in the level then the other guy did. Due to trial and error, not know what does and does not work, and such. That, right there, is a pretty big accomplishment and should be rewarded.
I am not hating on the guys who made the winning tracks, but in my mind I think you should have picked only one level from the guys you know are old creators from 360, and then focused on the greatest tracks created from the new guys on pc. I do get that you can not know for sure who has experience within the editor from the 360, but come on, it is not really that hard, is it?
This competition was probebly suppose to motivate new players on the pc to get into the editor and make awesome tracks to submit, but it kinda failed in the end when it turned out that non of the tracks from the new creators even made it in the top 3. If tried my luck as an editor I sure as hell would not be motivated knowing that I would not stand a chance against these guys in future competitions unless I nolife the editor for weeks.
I would also like to know why you picked these tracks and what you based your desicsions on. What made the tracks in the top 3 greater then the tracks who did not make it in. Did you expect as high quality as from the 360 or what happend? I would really like to know how you guys did this.
Anyways, congratulations to the winners and I am really happy that you came from the 360 to make us some great tracks on the pc, looking forward to them. I also think the guys who did not make it into the top 3 did a teriffic job on their levels. I specially like the maps by Fuzzylogic (Final Impact), Kazeoku (Trial by Donky) and Maxitag114 (Super Mario World). I was certain atleast one of these guys would win. They did a great job and sure show alot of potential.
Re: Trials Evolution: Gold Edition Beta Build Off Winners
Congrats, guys. All three totally deserved it.
EDIT: @ThisIsAllMeBaby
I don't think it would be a good idea to exclude people because they were more experienced. As i see it, thankfully those experienced people grabbed the chance and took part in this, so we got to play some great maps before the game even comes out.
Re: Trials Evolution: Gold Edition Beta Build Off Winners
The point of this contest was not just to get players to get into the editor, it was also to get some good UGC onto Track Central so that people will have more things to play, and to be able to see the kind of tracks that it is possible to make with the editor.
Everyone at RedLynx was allowed to vote on his/her favorite tracks and the guys based their decisions on things like line, decoration, and lighting. Everyone that entered had to have preordered Trials Evolution Gold Edition, so disregarding tracks from players who have experience in the Trials editor seems a bit unethical to me.
I can't speak for anyone else, but I do not use the Trials Evolution Gold Edition editor the same way that I used the Trials Evolution editor. I have a bit of 3DsMax/Cinema 4D/Maya/Blender experience, so I use the mouse and keyboard and I find it a bit more intuitive, especially when moving and rotating pieces. It's a completely different experience while using the same tools, as they have been customized for the PC.