1. #31

    Re: P4INKiller's HOUSE OF HEADACHES (Editor Math Tutorials)

    I can do it quickly tomorrow
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  2. #32
    LukeMSki's Avatar Senior Member
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    Re: P4INKiller's HOUSE OF HEADACHES (Editor Math Tutorials)

    Jamin, I set up everything but I ran into two problems. The first is the OPE doesn't work. I mean it doesn't work at all, not like it is moving in the wrong axis, but the object just doesn't move. Does it have to do with the fact that the object is invisible? Also, I set up the "A" button to change the color of the grid selected. I thought maybe even though the OPE doesn't work, maybe this would work, but it doesn't. Is this connected to the OPE not working or is it separate?

    Making skill games is a pain in the ***, my god.
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  3. #33

    Re: P4INKiller's HOUSE OF HEADACHES (Editor Math Tutorials)

    Ok mate, I can't really tell what's wrong from your description. I'm knocking up the tutorial now, hopefully that will help.

    (Have you remembered to feed the impulses from the Set value events to the OPE??)
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  4. #34

    Re: P4INKiller's HOUSE OF HEADACHES (Editor Math Tutorials)

    It's done.

    Cursor grid system
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  5. #35

    Re: P4INKiller's HOUSE OF HEADACHES (Editor Math Tutorials)

    Originally Posted by JaminBen007
    it could potentialy be reduced by replacing some generic filters with switch filters

    a switch filter can replace up to 4 generic filters( can be chained too, connect the default to the next switch)
    in this case it means the vertical chain can be replaced with 1switch and the 3 horizontal generic chains with 3 switch filters

    not sure if its worth it to chance the tutorial 007 because generic filters are easier to understand
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  6. #36

    Re: P4INKiller's HOUSE OF HEADACHES (Editor Math Tutorials)

    Originally Posted by sparkierjonesz
    it could potentialy be reduced by replacing some generic filters with switch filters

    a switch filter can replace up to 4 generic filters( can be chained too, connect the default to the next switch)
    in this case it means the vertical chain can be replaced with 1switch and the 3 horizontal generic chains with 3 switch filters

    not sure if its worth it to chance the tutorial 007 because generic filters are easier to understand
    Good point. I won't change it now as you don't need the DLC as it is, but I'll add a note at the side explaining how it can be reduced. Thanks Sparky.
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  7. #37
    LukeMSki's Avatar Senior Member
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    Re: P4INKiller's HOUSE OF HEADACHES (Editor Math Tutorials)

    Originally Posted by JaminBen007
    Ok mate, I can't really tell what's wrong from your description. I'm knocking up the tutorial now, hopefully that will help.

    (Have you remembered to feed the impulses from the Set value events to the OPE??)
    I think I forgot to attach the SVEs to the OPE, thanks for the help.
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