1. #1

    Which ONE thing do you wish you understood in the editor?

    Simple question, if you had to pick one thing in the editor that youwould like to understand. what would it be?

    For me, it would be the impulse clamp. Not a clue what that is or what it can be used for! lol

    Hopefully, if people post the things they want to understand, maybe we will end up getting a few explanations or flowcharts or something. That way we may all be able to get the one answer to the one problem we really want to solve in the editor!

    So guys/gals, what is the one thing YOU wish you understood in the editor?
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  2. #2
    LukeMSki's Avatar Senior Member
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    Re: Which ONE thing do you wish you understood in the editor

    The Impulse Clamp basically collects impulses from multiple sources and then sends out one impulse. It could be use if you want the player to hit a bunch of buttons that will open a door. So, each time they hit a button, an impulse is sent to the Impulse Clamp, when it gets the impulse from all the different buttons, it sends out an impulse that opens the door.

    The thing I wish I understood would be the physics joint. I have no idea how the angular and linear motors work.
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  3. #3
    Smeghead89's Avatar Senior Member
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    Re: Which ONE thing do you wish you understood in the editor

    nice thread idea baz,

    i want to know many things but 1 thing iv wanted to know for a while is how to control the rider in a particular way. iv wanted to do some cool endings to some of my tracks by controlling the rider to go somewhere or do something at the end. Is there some kind of way to use an ope type thing to make the rider do/go somewhere? Iv seen some tracks that have things like this in the end, like the rider gets held in mid air with his arms and legs held out while he was being electrocuted or something. Can anyone share how this is done?
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  4. #4
    Smeghead89's Avatar Senior Member
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    Re: Which ONE thing do you wish you understood in the editor

    Originally Posted by LukeMSki
    The Impulse Clamp basically collects impulses from multiple sources and then sends out one impulse. It could be use if you want the player to hit a bunch of buttons that will open a door. So, each time they hit a button, an impulse is sent to the Impulse Clamp, when it gets the impulse from all the different buttons, it sends out an impulse that opens the door.

    The thing I wish I understood would be the physics joint. I have no idea how the angular and linear motors work.
    cool thanks for that it just so happens that i needed to know how to do this too for a track i am working on, will be very useful for secret routes that i hope to use, and also for eggs
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  5. #5

    Re: Which ONE thing do you wish you understood in the editor

    Originally Posted by LukeMSki
    The Impulse Clamp basically collects impulses from multiple sources and then sends out one impulse. It could be use if you want the player to hit a bunch of buttons that will open a door. So, each time they hit a button, an impulse is sent to the Impulse Clamp, when it gets the impulse from all the different buttons, it sends out an impulse that opens the door.

    The thing I wish I understood would be the physics joint. I have no idea how the angular and linear motors work.
    not completly true its a bit more complex
    its best just to forget about the clamp barry the use is niche and even when you think you can use it, it might not even work like you think it would
    not sure why redlynx added it because even for button sequenses other stuff might be better
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  6. #6
    Morfyboy's Avatar Senior Member
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    Re: Which ONE thing do you wish you understood in the editor

    clamps and 1 or 2 operations.. other than that, i know the rest..probably 90% of the yellow tiles i understand, and can use them no bother..
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  7. #7

    Re: Which ONE thing do you wish you understood in the editor

    Originally Posted by LukeMSki
    The thing I wish I understood would be the physics joint. I have no idea how the angular and linear motors work.
    If you understand how an OPE works, then its very similar. Imagine moving an object with one coordinate of a local OPE. Thats how the linear motor works. Then imagine rotating an object with an OPE and thats similar to how the angular motor works.


    Originally Posted by sparkierjonesz
    Originally Posted by LukeMSki
    The Impulse Clamp basically collects impulses from multiple sources and then sends out one impulse. It could be use if you want the player to hit a bunch of buttons that will open a door. So, each time they hit a button, an impulse is sent to the Impulse Clamp, when it gets the impulse from all the different buttons, it sends out an impulse that opens the door.

    The thing I wish I understood would be the physics joint. I have no idea how the angular and linear motors work.
    not completly true its a bit more complex
    its best just to forget about the clamp barry the use is niche and even when you think you can use it, it might not even work like you think it would
    not sure why redlynx added it because even for button sequenses other stuff might be better
    Thanks guys!
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  8. #8
    nannerdw's Avatar Senior Member
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    Re: Which ONE thing do you wish you understood in the editor

    I've never understood the impulse clamp either. The only way I could figure out how to use it properly was to have Wait ticks set to a really large number; then after it fires, set Wait Ticks to 0, Impulse Delay 1 tick, and set Wait Ticks back to a large number. Is that really how you're supposed to use it? I can't think of a reason why I'd ever want Wait Ticks set to a constant value.

    Having that 1 tick delay where the Impulse Clamp won't accept new impulses after it's fired means that it won't work 100% reliably, so I've always just used Set Value: Increase with a generic filter instead.

    Why doesn't it just have an option for "Reset after impulses are sent"?

    Edit: I guess you could also put the "Set Value: 108000" inline before the impulse clamp filter. That seems to avoid the necessity for a 1 tick delay.
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  9. #9
    Just_Shogun's Avatar Community Developer
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    Re: Which ONE thing do you wish you understood in the editor

    With the impulse clamp the wait ticks determine how long the clamp waits to receive the required number of impulses. For example if you have it set to 5 impulses in with wait ticks set to 10 seconds you need to get 5 impulses to go into it within 10 seconds. basically it resets every 10 seconds back to 0 impulses in. It can be a bit of a pain to use because of that but it's also a helpful feature in certain circumstances.
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  10. #10
    Just_Shogun's Avatar Community Developer
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    Re: Which ONE thing do you wish you understood in the editor

    With the impulse clamp the wait ticks determine how long the clamp waits to receive the required number of impulses. For example if you have it set to 5 impulses in with wait ticks set to 10 seconds you need to get 5 impulses to go into it within 10 seconds. basically it resets every 10 seconds back to 0 impulses in. It can be a bit of a pain to use because of that but it's also a helpful feature in certain circumstances.
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  11. #11

    Re: Which ONE thing do you wish you understood in the editor

    Ive Never understood on how the sunlight seems to seep through the walls even though their perfectly put together just makes me angry trying to fix it
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