1. #1
    LynxNinjaTrials's Avatar Senior Member
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    OPE does not work properly anymore?!

    hey guys!

    i'm currently building a track and it has multiple OPE's with multiple movements. it does this:

    the "ramp" is next to the dl, so when the Area-Trigger is activated (by the rider and bike), the OPE starts: moves the "ramp" up -> delayed impulse activated by the OPE (state event) -> moves the "ramp" forward over the dl -> delayed impulse activated by the State-Event -> "ramps" rotation changes (14°) -> END! (there are 3 of them, first ramp activates with an delayed impulse the next one, and so on^^)

    problem is, it worked like i wanted it but next day, after going on, the OPE in the middle is rapidly doing his job, like it has no interval trigger (all three of corse have an interval trigger).
    the OPE's total duration takes 3 sec. but the one in the middle is done in 1 sec.??


    hope the problem is clear


    what can i do?
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  2. #2
    Jarr3tt88's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    Did you check the duration? Maybe it got changed.
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  3. #3
    LynxNinjaTrials's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    Originally Posted by Jarr3tt88
    Did you check the duration? Maybe it got changed.

    not yet^^ (didn't had much time yesterday) but this might be the problem. i wonder why it changes by itself but could be the prob.


    thx so far, i'll let you know if it caused the issue
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    LynxNinjaTrials's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    ok, duration haven't changed... but now the second and the third OPE got that issue?!?!

    what the heck is this?^^
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  5. #5
    Jarr3tt88's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    Originally Posted by LynxNinjaTrials
    ok, duration haven't changed... but now the second and the third OPE got that issue?!?!

    what the heck is this?^^

    You broke it man haha Is the movement stuff being triggered on? If not it might be going before its supposed to?

    is the distance the same? If not that would account for a faster movement of one over the other.
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  6. #6
    LynxNinjaTrials's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    Originally Posted by Jarr3tt88
    Originally Posted by LynxNinjaTrials
    ok, duration haven't changed... but now the second and the third OPE got that issue?!?!

    what the heck is this?^^

    You broke it man haha Is the movement stuff being triggered on? If not it might be going before its supposed to?

    is the distance the same? If not that would account for a faster movement of one over the other.

    haha yeah looks like not sure what you mean with "triggeres on", the first OPE is triggered by an area trigger, and the order of activating is fine aswell, just the 2 last ramps are to fast.

    yeah, the second and the third are not the same, second get 8 up, third 12. so i can fix it by setting both on 8 or 12?
    sry for not gettin this mate
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  7. #7
    Jarr3tt88's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    Triggered on by a state 'on' event, which you just said you were doing so thats not the issue.

    Yes! If they are different distances, you'll need to adjust the duration time. You'll want a constant such as 2m/sec or 3m/sec. Will take a bit of math. so if its 6m on the first one the duration will be 180 ticks. If its 8m on the 2nd, it will be 240 ticks, and if the last is 10m, it will be 300 ticks for duration.

    Hopefully that makes sense....if its not the issue I'd need a video or a pick or something haha
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  8. #8
    LynxNinjaTrials's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    Originally Posted by Jarr3tt88
    Triggered on by a state 'on' event, which you just said you were doing so thats not the issue.

    Yes! If they are different distances, you'll need to adjust the duration time. You'll want a constant such as 2m/sec or 3m/sec. Will take a bit of math. so if its 6m on the first one the duration will be 180 ticks. If its 8m on the 2nd, it will be 240 ticks, and if the last is 10m, it will be 300 ticks for duration.

    Hopefully that makes sense....if its not the issue I'd need a video or a pick or something haha
    yeah exactly, the intervall trigger and the 2 last movements are disabled and will turn on by an state event, i will check out if that duration thingy can fix this, if not, i'll make a short video of the situation
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  9. #9
    LynxNinjaTrials's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    alright, everything is worin now

    had to delete and rebuild the OPE's, maybe they were glitched or sum. thx for the help mate!
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  10. #10
    Jarr3tt88's Avatar Senior Member
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    Re: OPE does not work properly anymore?!

    Yea the editor is stupid sometimes.....glad its working now. I know how that feels (happened in my new mini game I'm building....)
    If you got questions, always ask someone will know!
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