1. #1

    Golf & Billiards game type help?

    Just a quick question. how do i get a filter to read when a ball stops and goes? For example in golf you hit the ball, then whereever the ball stops is where you hit it again. Im using Object info speed tied from the ball to my filter thinking that the on true value was 0 when the ball stops but no go. Please help !
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  2. #2

    Re: Golf & Billiards game type help?

    Object info sources like speed and direction won't work on objects moved by an OPE because technically they arn't moving at all. The OPE is an animation tool that gives the illusion of movement by having the object quickly jump from one position to the next.

    If you want to use the speed/direction tools, you will need physics instead I'm afraid.
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  3. #3

    Re: Golf & Billiards game type help?

    Edit: I forgot the ball starts at 0 which was the issue. So i delayed the filter for less than 1 second & now its all sorted. Thanks for the advice JaminBen007 & goodluck in the Jars contest!
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  4. #4

    Re: Golf & Billiards game type help?

    lol sorry I totally misread your question, you arn't actually using an OPE at all!

    One of these days I'm going to give accurate advice for once! It appears today is not that day
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