1. #1

    Reset to driving line and preserve physics?

    I'm trying to use reset to driving line to teleport the player around the track, which works great, but I would also like to preserve the player's physics, which only seems to be an option when you reset to a checkpoint and not to an arbitrary position on the driving line. Also, is there a way to affect the rider's height from the ground upon the reset? In a track with multiple surfaces on top of each other, the player always ends up on a higher level than they started at, but for my purposes I'd like to keep him at the same height he was before the reset.
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  2. #2

    Re: Reset to driving line and preserve physics?

    Originally Posted by mrjorts
    I'm trying to use reset to driving line to teleport the player around the track, which works great, but I would also like to preserve the player's physics, which only seems to be an option when you reset to a checkpoint and not to an arbitrary position on the driving line. Also, is there a way to affect the rider's height from the ground upon the reset? In a track with multiple surfaces on top of each other, the player always ends up on a higher level than they started at, but for my purposes I'd like to keep him at the same height he was before the reset.
    Not sure if the freeze rider option disables the ability to teleport, but if you can manage to teleport him while he is freezed (for the smallest amount of time so that it is barely noticeable), it should preserve his momentum and position, otherwise I have no idea.
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