Yeah, don't get it twisted, I like your track.
Just the plank kept hitting the engine block of the bike, but I'm glad you've also noticed that![]()
Nice track, will ride again, 5 stars
Nitpicks: maybe you could replace the taxi at ~0:33 with something else that gives a leeettle more headspace in case the player doesn't make the jump over/onto the scaffold? + I'd like to see some more depth aka stuff on the other lane and foreground. Other than that: well done.
edit, just saw this: is TETS a thing around here? Because you're on it.
http://www.youtube.com/watch?feature...lgftp9I#t=315s
take note of 5:55![]()
Wow, thanks for the link, that has really made a crappy day much better.Originally Posted by Karmacoma
Just got my internet back, so haven't been able to fiddle faddle in the editor, but seeing that has made me want to get making. Thanks for the feedback, I may re-release the track with a few tweaks, but I have another idea I want to try and develop first.
Hey all.
So, I started building a new track a few weeks back, but I hit a wall. A really big one.
While I feel the track itself is pretty much how I want it, I am really struggling with scenery. The track would benefit immensely from some decent background stuff, but I can't think of anything that would look awesome. I feel that throwing some scaffolding masquerading as racks/shelves is a bit lazy. I have tried making things that resemble machinery but I think it looks a bit tacky.
I really need help with this because as far as I can see, the rest is pretty much solid minus a few tweaks I need to make. I have run through the track just to show what has been done so far and would really like tips/help on making some decent scenery. Obviously, if you have anything regarding the line etc then that is also welcomed.
Add me man. I did lots of Machinary in my Blue Collar track.