I wanted to know if anyone knew how to do this. I want to make my own version and I have the logic for scoring, but there has to be a way to generate which track line appears after completing another. The comparison filter has caused me nothing but problems and I'm unsure why.
Random variable datasources, generic filters -> visibility events.
The best way to do it is without comparison filters. Start with a random variable data source that generates a number within a particular range (1-10 for example). Then for each possible number place a two input operator that tests for equality between the data source and that number. This will generate a 1 if true and a 0 if false. For each possible driving line, set the visibility of the objects to the output of one of the operators (using 'pick value' in object properties). This way you can change the driving line by randomizing a single data source without having to worry about visibility events and keeping track of what to turn on and off.
patented by keenan the pro![]()
I wish these had a different theme than the green-grid and blocks :/
Yeah, how about neverending explosions or neverending farm?Originally Posted by Jolan![]()
Anyway, JaminBen007 made a tutorial how to do it if you don't understand IronWarlord's method
edit: It's actually a good idea, IronWarlord to save coding! You just gave me an idea doing a neverending trials track with different themes changing.![]()