Greetings.
Made a post a bit back regarding a track I made and I know most of you haven't played it, that's why I made this video, basically showing me doing all the obstacles.
If you can, please tell me how I can improve tracks I make in the future.
Thanks
I'd say Challenge vs Difficulty.
By which I mean, make sure all the obstacles on the track are a challenge to the player without being frustrating. By the looks of your replay, the fact that the author is struggling is a red flag that the track isn't satisfying to play.
1. This track could be fun using the Phoenix, so why not make other bikes available and then challenge those who want to run on the donkey.
2. It took you, the creator, 16:20:568 with 134 faults to finish. This is fine, but as a first track it screams "random stuff here and there" with no real thought or testing. IMO an obstacle should have a way to be done that the creator could repeat 9/10. Eg, the first obstacle on my track E. Egg & Son Lumber, I know exactly the bike/body position need to clear it and I can do it almost every time. Do you get what I'm saying here?
3. Your decoration looks a bit "copy/paste" with the same items scattered in the background, sometimes less is more. There are also times where some objects intersect with others in an unrealistic way, eg a piece of scaffolding with a metal pipe floating half way though it. Your YT thumbnail shows a perfect example of this.
Hope I haven't been harsh and you can take something away from that![]()
I timed out 3 times at the end. So much pain haha. Also if you make a track that hard not many people will play it anyway
Thanks for the feedback.
When I was making this track it was more of a "see if you can actually get to the end" sort of mindsets. I was creating a track that I would consider challenging, hence I used obstacles that are pretty awkward and which I struggle with. I was also trying to be a bit original with the pipe obstacle, but yeah... It seems to have backfired pretty badly.
Its so easy to make tracks like that and people will generally dislike it unless theres an obvious amount effort gone into themes etc. Try making a medium next time and lots more people will able to beat it and give feedback. Bare in mind its alot harder to make a good medium than any ninja.Originally Posted by mike8
plonked items = irritating .. dynamite = irritating ...tracks like this don't need skill . they need patience . and irritation leads to loosing your patience .
Also don't worry about it, it's your first track. I'm sure they will get better and better xD
i would try making some easier tracks to begin with and try to develop your own flow style first, Make some medium to hard tracks and try to have it so each checkpoint flows nicely to each other when ridden correctly and this will give you a sense of how to place objects in positions that create flow and fun challenging drievelines, something that stops you in your tracks is a flow breaker and very annoying so try to have nice landing areas, drop-ins and slopes leading to the next obstacles to help keep the flow going. When you have understand how to line obsticles together to create a dl and flowline then if you try building extrme tracks you will have a better understanding of how to go about it, plus a bad medium track will still get played by lots of people, a bad extreme will not
this is only your first track and rly not that bad for a first go but id say try to learn to crawl before you learn to walk, good luck![]()
why make so hard tracks anyway?
most of the tracks i tried anyway were hard. Please make some medium difficulty tracks, good flow, to me scenery is 2nd most important thing.