1. #1

    The Trials community is(seems to be) cannibalizing itself...

    So, i posted this comment on another thread, but i think this is a matter that needs some serious discussion...

    So here it goes:

    I don't usually go into new Trials or anything like that, i usually just check out Redlynx Picks ad Creations, and then go through most of the stuff on Highest Rated of the Week, and since i only go there, probably, once every 2 days, there's always new stuff on HROTW, i would go more into Highest Rated in the last 48 hours, if those !"#¤ Ninja Tracks you guys love so much didn't take me so !"#¤ long to complete...

    Don't get me wrong, i enjoy those, but guys, Balance, the Universe needs it, and so does this game...

    You know what, i thinks there's something to this Ninja Track overload, and the shrinking number of ppl playing user tracks...

    I think the Trials community is cannibalizing itself, by flooding Track Central with Ninja Tracks, you guys are killing the joy of going to Track central everyday and having something new to play, which is the reason why most ppl still play this game. But when the regular Trials player goes to check out Highest Rated of the Week, and gets his arse kicked in the first few traks, regular Trials player just hits the guide button and goes to play something else.

    Balance guys...

    Balance.

    So, what do you guys think needs to be done to resolve this problem, and not only keep ppl playing this game, but also bring new ppl in.

    Does this problem fall on the Developers, or did the Track Building community take a wrong turn, in their way of supporting Track Central?
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  2. #2

    Re: The Trials community is(seems to be) cannibalizing itsel

    From conversation in another thread-

    Originally Posted by Stllbreathnbuty
    ^



    Edit: actually, more on that. These people making ninjas, there really is nothing wrong with what they're doing. It's fun for them, and that's what this is all about. However, as a result, it has created an imbalance, ever since the 48hr feeds and the ninja tag were added.

    So really, the onus falls on redlynx to rectify the issue, or else their brilliant game will die off and people's impression of their brand will be permantly marred. It doesn't seem to be an easy answer either.

    The other thing turning casual players away, and so many builders, is the game freezing all over the place. Honestly, my desire to push my designs to new hights have almost completely been taken away as a result of them as well. I've played far too many games now, some of which are in the picks and redlynx feed, that freeze when your game ends. There's no sugarcoating that, it's unacceptable. Builders work very hard to create these things, and gamers try very hard to achieve the best scores on them. But no one wants to build or play if it's just going to freeze, wasting their time and energy, and even their hard drives.
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  3. #3
    DJ_2wItchY's Avatar Trials Developer
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    Re: The Trials community is(seems to be) cannibalizing itsel

    iv'e said this before and made a topic about it lol. make a ninja feed.! you're totally right. having a shed load of ninjas all the time isn't fair to the average player. you don't see ninjas in single player and the reason for that is because it would be unfair to the average players. soooo i think the same should have applied for track central. its practically the same. one simple tweak to make a ninja feed would drastically change the 48 hr for the best. a lot more non ninjas tracks will be seen and maybe a few more "gems" pop up. plus all the ninja tracks have there own feed so they won't be missed either....... so so simple............................................ ......
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  4. #4

    Re: The Trials community is(seems to be) cannibalizing itsel

    A few di- I mean, bad eggs, will just spoil that by just making ninjas with wrong tags. They will do it just because it's funny to them.
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  5. #5
    DJ_2wItchY's Avatar Trials Developer
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    Re: The Trials community is(seems to be) cannibalizing itsel

    of course. but that will always happen
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  6. #6

    Re: The Trials community is(seems to be) cannibalizing itsel

    While I'm all for the Ninja feed idea, it's not as if you have to play every track in the 48H feed.
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  7. #7
    DJ_2wItchY's Avatar Trials Developer
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    Re: The Trials community is(seems to be) cannibalizing itsel

    sure. but try tell anyone that ninjas don't dominate the 48hr feed pretty much all the time lol.
    its not like we are looking for a needle in a haystack... more like looking for a brick in a dark room
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  8. #8

    Re: The Trials community is(seems to be) cannibalizing itsel

    Idk if I would call maybe half dominating, but sure they're popular
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  9. #9
    DJ_2wItchY's Avatar Trials Developer
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    Re: The Trials community is(seems to be) cannibalizing itsel

    i would love to see the statistics on how many ninjas have been released compared to other difficulties.
    i guarantee ninja dominates.
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  10. #10

    Re: The Trials community is(seems to be) cannibalizing itsel

    Originally Posted by Stllbreathnbuty
    From conversation in another thread-

    Originally Posted by Stllbreathnbuty
    ^



    Edit: actually, more on that. These people making ninjas, there really is nothing wrong with what they're doing. It's fun for them, and that's what this is all about. However, as a result, it has created an imbalance, ever since the 48hr feeds and the ninja tag were added.

    So really, the onus falls on redlynx to rectify the issue, or else their brilliant game will die off and people's impression of their brand will be permantly marred. It doesn't seem to be an easy answer either.

    The other thing turning casual players away, and so many builders, is the game freezing all over the place. Honestly, my desire to push my designs to new hights have almost completely been taken away as a result of them as well. I've played far too many games now, some of which are in the picks and redlynx feed, that freeze when your game ends. There's no sugarcoating that, it's unacceptable. Builders work very hard to create these things, and gamers try very hard to achieve the best scores on them. But no one wants to build or play if it's just going to freeze, wasting their time and energy, and even their hard drives.

    Originally Posted by 2witchy
    iv'e said this before and made a topic about it lol. make a ninja feed.! you're totally right. having a shed load of ninjas all the time isn't fair to the average player. you don't see ninjas in single player and the reason for that is because it would be unfair to the average players. soooo i think the same should have applied for track central. its practically the same. one simple tweak to make a ninja feed would drastically change the 48 hr for the best. a lot more non ninjas tracks will be seen and maybe a few more "gems" pop up. plus all the ninja tracks have there own feed so they won't be missed either....... so so simple............................................ ......
    So, I agree with both of you, yes, there's nothing wrong with ppl making Ninja Tracks, but, like i said there needs to be a balance, or else, you end destroying the thing you love.

    And a new Feed, just for Ninja Tracks, is a great idea, but some creators might think that, with an exclusive feed just for Ninjas, most ppl will never even see their work, cos most ppl would never even come close to the Ninja Feed.

    But i have an idea to fix that problem, let's say you're a Track Creator and you love making Ninja Tracks, what if, you release your Masterpiece Ninja Track, and then, you make an easier version for the average Trials player to enjoy, let's say make a regular extreme, hard, or even a medium driving line.

    That way, you can have your challenge for the real hardcore Trials players, and you can also show everybody all the work you've put into that track outside of the Ninja drinving line.

    I've seen ppl do that recently, releasing a Ninja Track, and then releasing an easier version of it.

    And i think that, right now, that is the best way to go about this.
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