1. #1

    Demonic Deadzone FPS

    Ive Just spent weeks and weeks and weeks on a mini game, Demonic Deadzone (GT j0nnystr0ng) its a first person shooter. Its pretty hard. Maybe i made it too hard, as since last night when i posted it, 250 people have downloaded it but no one has rated or even made the leaderboard. Then i played it a couple of times myself, and sure enough, right as an area trigger should be ending the track, it freezes. Can you guys test it out and see if this happens to you? If it does, just let me know and ill be sure to not waste any more time with the editor.
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  2. #2

    Re: Demonic Deadzone FPS

    Can't seem to be able to find any tracks with that GT.
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  3. #3

    Re: Demonic Deadzone FPS

    Whoops!
    Gamertag is actually J0nnyStr0ng (with capital letters on the J and S, and zero's for O's)
    But yeah... over 1500 downloads and nothing on the leaderboards, starting to think its freezing for everyone.
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  4. #4

    Re: Demonic Deadzone FPS

    So I played it.

    It's not freezing, I just can't finish it.
    The boss simply will not die and there is no way to replenish ammo.
    That's the experience I had.
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  5. #5

    Re: Demonic Deadzone FPS

    Will try this now.
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  6. #6

    Re: Demonic Deadzone FPS

    I liked it. A lot.... Until I came to the boss. I would have completely disregarded the poor artwork and gave it 5* if it weren't for that
    Did you really intend the player to backtrack through the whole level collecting every little bit of ammo? I have played a lot of FPS's, never seen that one before

    Backtracking? Fine. Tough platforming? fun. Little ammo, awesome. But to go through it all again and back- nothing new to see or do, over all the tough platforming sections, no enemies about. just collecting ammo? Please tell me I missed something, I doubt it though as I tried all I could think of.

    Considering it was your first track or second track, and that it had punishing old school design, coding was impressive for your first, I thought it was brilliant.
    The mega backtrack and poor artwork is all I could find wrong with it, really. I would have preferred more gameplay mechanics, and there were a few flaws in your code too, but I was really impressed for what it was. Keep building. you'll get better. I'll happily test your tracks

    Loved the challenge, but next time don't force tedium on the player right near the end!!!
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  7. #7
    D2Dahaka's Avatar Senior Member
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    Re: Demonic Deadzone FPS

    Ill give this one a go, does it have inverted controls? If not I cant promise ill finish it (due to me sucking without it) but will have an attempt.

    Edit: Sorry dude couldn't finish it, but what I saw was pretty good.
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  8. #8

    Re: Demonic Deadzone FPS

    Well thanks for the encouragement, apdenton, yeah, maybe there should have been more ammo avalable, especially for the boss, but in a FPS i like the challenge of not wasting bullets. For anyone who couldnt finish it, you can actually kill the boss with 10 bullets. Just shoot the big spike ball while he still has it over his head. It explodes and he looses 20% of his health. Next one will be better with more ammo.
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  9. #9

    Re: Demonic Deadzone FPS

    Even the toughest games give clues. I'm not talking a big arrow and flashing words reading SHOOT THIS! I'm talking common sense but not specifically pointed out. It's why red explosive barrels are always so common in games. If a boss has a weakpoint it is always stand-out. If not then the boss is defeatable without it.
    I wouldn't think to shoot a spikeball because, well, it's a big hard metal spikeball Not to mention you already had spikeballs in the level which were not destructable.

    Also- dont add more ammo. I liked how limited ammo was, I even had to run away from the enemies once. Just avoid relying on players beating your game through something so obscure. How many people have completed the map? 2? Don't make it easier, just make it consistent.

    Just my opinion. If it's tons of downloads/ratings you are after then make your next one super easy, you'd be guaranteed for success, which is a real shame. I hope you continue to make more challenging FPS like Demonic Deadzone, only improved.

    I am currently making a new skill game that is rated extreme. Down a tunnel there is a boulder you have to blow up to progress. I absolutely had to place a red X as an indicator to blow it up. If there were no clue the player would think it's a dead end. Even secret areas in games have clues/indicators nine times out of ten, but obscure is acceptable in the case of secrets as they are optional. Tbh i'd probably prefer obscure objectives to progress over the excessive level of hand holding in today's games though.
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