Ok guys, I'll try to explain as best I can as to what I'm trying to achieve.
Basically I want a timer - let's say 5 seconds for the sake of argument.
Every 5 seconds, a light would switch on - simultaneously, a trap would activate.
The trap would remain activated for the 5 seconds.
After 5 seconds, the light should switch off and the trap should also switch off for 5 seconds - basically giving you a window.
This cycle should repeat indefinitely.
Is this possible in Trials? If so can anyone explain how.
I watched a lot of tutorials on the editor but I couldn't seem to find the answer to this one
Not sure, because i haven't tried that trigger yet. But it sounds to me that it's a thing to do using the impulse trigger, or whatever it's called.
Aye, you're correct.
I was messing about and I'm able to get the light part to work just fine.
However, how do I combine the Impulse Trigger with the Hit Trigger - so the hit trigger is only enabled when the impulse trigger is set to "1" - if you don't mind me using binary.
I think you can use State Event to turn triggers on and off? I can't remember off the top of my head but that may work.
Originally Posted by Nytmair
Thanks for the suggestion, I'll give it a bash and see what comes out the other end
Thanks very much!
State event work wonders! Now I have a neat little obstacle.
Originally Posted by mike8im sorry i cannot read that without cracking up
Great! Glad it worked out.Originally Posted by mike8![]()
+1Originally Posted by smeghead89
Yeah I knew it would crack you up![]()