1. #11

    Re: soad667's tracks

    Oookay, 1st track and getting the hang of the editor and stuff... I've seen worse 3rd+ tracks...

    However:


    Don't. Just don't. Ever.
    You want a hard-ish obstacle? Make a hard-ish obstacle. Don't just take an easy one and add some barely noticeable, miniscule **** to the DL in order to make the unsuspecting player trip.
    Number1 reason for a lot of my 1* ratings. Because, while ofc it is raising the difficulty, it's also introducing unfairness, annoyance - essentially, what feels to me like borderline trolling.
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  2. #12
    s0ad667's Avatar Senior Member
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    Re: soad667's tracks

    I'm sorry that you felt it like borderline trolling. If i considered it trolling or anything, i wouldn't put it there in the first place. I never thought it was that miniscule for an obstacle, or that it could annoy people. I mean, you might trip on it once if you go fast, but it will happen only that one time. After that you know the pole is there for a reason, and i thought the obstacle isn't that tricky to pass.

    Anyway, thanks for your feedback.

    EDIT:
    Originally Posted by Dubz
    wow man this track is so hard, feels like a ninja!
    JK!

    awesome track i liked it alot, and i hope you will creating more tracks in the future
    Lol, thanks dude.

    Originally Posted by ConfusedMuscles
    Any more tracks in the works man? Let me know if you want my opinion on anything.
    Cheers. We talked on Uplay before i saw this post, so i'll just repeat here that i keep creating/testing random things in the editor. Nothing is close to a finished track and i don't want to glue together random stuff like i kinda did with my first track. Requires a lot of time which i don't have to spare at the moment, so i just experiment with stuff.
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  3. #13

    Re: soad667's tracks

    Originally Posted by soad667
    I mean, you might trip on it once if you go fast, but it will happen only that one time. After that you know the pole is there for a reason, and i thought the obstacle isn't that tricky to pass.
    Here's the thing, though: I approach the obstacle, I may or may not even notice the metal bits, I might think they're part of the scenery (turns out, half of them are), I cannot assess whether those bits are actually on the driving line, etc. It's unfair. And one unfairness is too much. From an authority on the topic, Mr. Trials himself, emphasis mine:

    Be very clear about the rules you set. Whatever you do, don’t irritate the player. That may sound weird coming from the Trials guy, but, for example, when you fail in Trials it’s your fault. Not the game’s. [...] It would have been easy to create Trials in such a way that there were random mines all around and, oh boy, would that be a challenge – but it’s not. Not really. It’s just irritating. It is irritating because it sets random conditions that are unfair to the player.(source)
    Think about it.
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  4. #14
    s0ad667's Avatar Senior Member
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    Re: soad667's tracks

    Yeah, i can understand how such an obstacle couldn't be clear if it's on the driving line or not. And how it can irritate some people. If/when i release something new, i'll try to keep the line clean of such things, make it more obvious what is and what not on the line.
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  5. #15

    Re: soad667's tracks

    Originally Posted by soad667
    Yeah, i can understand how such an obstacle couldn't be clear if it's on the driving line or not. And how it can irritate some people. If/when i release something new, i'll try to keep the line clean of such things, make it more obvious what is and what not on the line.
    Let me know if you ever want me to test your stuff man.
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