1. #1

    Enable Large Address Aware support

    Hi Guys,

    Is it possible you could have the TrialsFMX.exe flagged to be Large Address Aware next patch?
    This will allow the 32bit exe file to use up to 4GB of RAM on 64bit OS's (rather than the 2GB limit for non-LAA 32bit programs).

    There are ways to modify the flag ourself, but I don't want to do that & risk being banned etc...

    Cheers
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  2. #2

    Re: Enable Large Address Aware support

    signing that!

    Cause I think this would solve the slow loading of textures after map start or reseting the biker back to start
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  3. #3
    UseLessUK's Avatar Member
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    Re: Enable Large Address Aware support

    Greetings,

    Or even better do a 64bit version as I have 64Gb Ram with about 50'ish Gb sitting doing nothing...
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  4. #4

    Re: Enable Large Address Aware support

    While a nice idea, surely this would make little to no difference?

    This was ported from the Xbox which had less than 512MB of RAM to play with, no doubt there's plenty of deep memory management going on, hence why we see these issues? I get the feeling they will have to make alot of modifications to the engine to be more PC friendly than just adding said support. If you think about it, without LAAS the game has a max of 2GB of memory to use up, I really doubt a game like trials could ever take that during a race.
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  5. #5

    Re: Enable Large Address Aware support

    Hehe i saw a games like Lego Star Wars (back then 4GB) take up nearly all my RAM, of course this is a sign of bad optimisation... but ... if we have the power, we should use it (less work for the defs and more fun for us ^^)
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  6. #6
    nannerdw's Avatar Senior Member
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    Re: Enable Large Address Aware support

    Originally Posted by UseLessUK
    Greetings,

    Or even better do a 64bit version as I have 64Gb Ram with about 50'ish Gb sitting doing nothing...
    What requires that much ram?
    Also, are you saying ~14 GB is a typical usage case for you? O_o
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  7. #7
    UseLessUK's Avatar Member
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    Re: Enable Large Address Aware support

    Greetings,

    Originally Posted by nannerdw
    What requires that much ram?
    Also, are you saying ~14 GB is a typical usage case for you? O_o
    Well I run a "few" virtual machines when I am not playing games and they use a bit.

    I also use a 8Gb Ram disc, all temp files are put there and when machine is shutdown they are gone and not lingering around the HDD. So that plus the OS and Trials uses about 14Gb in total.

    And if you have a motherboard and OS that supports 64Gb then why not fully populate the board?
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  8. #8

    Re: Enable Large Address Aware support

    Originally Posted by Greyze
    While a nice idea, surely this would make little to no difference?

    This was ported from the Xbox which had less than 512MB of RAM to play with, no doubt there's plenty of deep memory management going on, hence why we see these issues? I get the feeling they will have to make alot of modifications to the engine to be more PC friendly than just adding said support. If you think about it, without LAAS the game has a max of 2GB of memory to use up, I really doubt a game like trials could ever take that during a race.
    PC is a very different beast to a highly optimized console. RAM is cheap, adding the LAA flag is a simple option when compiling the exe, if it really doesn't need it, it won't use it simple... But it's nice to have it there in case.
    Something to remember too, PC could have higher res textures than Xbox, this all takes up part of that 2GB memory address space (as the ram limit include video ram).

    If we had native 64bit exe, we could have the entire game cached in RAM, no more loading & texture streaming issues.
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