1. #1
    Hp_venomZ's Avatar Senior Member
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    effect question??

    I just saw on a video the track from AONES835, A835 Line trip 2, i was wondering how he did that effect at the back of the rider.
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  2. #2
    Morfyboy's Avatar Senior Member
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    Re: effect question??

    you use the OPE s to link to which ever effect you want, to follow the rider or bike..you then use area triggers to swith the effect on and off as you need them..for example, dust storm..switch this off when going into a building, and then back on when leaving it..
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  3. #3

    Re: effect question??

    Hey morfy... How do you make the rider vanish and create an explosion/any effect, upon him vanishing? I'd probably link it to a crash event or something.
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  4. #4

    Re: effect question??

    Originally Posted by Croatch
    Hey morfy... How do you make the rider vanish and create an explosion/any effect, upon him vanishing? I'd probably link it to a crash event or something.
    You need to tie the riders visibility to a variable data source set to 0, where 0 = box is unchecked, 1 = box checked. You could then use a player detach or crash event which in turn sets off the effect.

    So on trigger - set value event for data source to 1 - player detach event - effect event.

    Unless anyone has a better way?
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  5. #5

    Re: effect question??

    So fernanjo, how are locking the effect to the rider? I tried this by gluing, but it didn't seem to work. Btw, your tracks are nothing without steel, animation, and style
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  6. #6

    Re: effect question??

    Yo Vegas.

    You could use an object position event to tie the effect to the rider. Use a vector data source that reads the riders position and use these values for the OPE. If you un-enable the OPE and its impulse trigger untill needed just use a state event to turn them on when triggered.

    So Vector data source pointing to rider.

    OPE event with x,y,z values tied to the vector data source. Impulse trigger for the OPE set to 1 tick intervals.

    When triggered you can turn a state event for the OPE and impulse trigger for it on. Hope this helps.
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  7. #7
    Lukeyy19's Avatar Member
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    Re: effect question??

    you can also attach effects to the rider or bike with physics joints, i'm not sure if they could throw off the balance and centre of gravity of the bike and rider though, as i don't know if their weight actually has any effect.
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  8. #8

    Re: effect question??

    Sounds good. Thanks all for the detailed info.
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  9. #9

    Re: effect question??


    I have the freeze locked to a variable data source. What do I do to turn it on/off?

    For the object position event linking the rider position...I can't link the rider to any xyz value.

    How am I failing so hard? Noobie Tuesday
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  10. #10

    Re: effect question??

    You need a set value event to change the data source, where 0 = frozen box unchecked, 1 = frozen box checked. So to turn it on and off you need two set value events both targeting the same data source, one sets the data source to 0, the other to 1.

    For the OPE you first need to get a vector info data souce and target it to the rider to get his x,y,z info. You can then link the OPE's x,y,z to the vector data source.
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