1. #1
    Blastergamer's Avatar Senior Member
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    Your complex mini game thread [Pictures]

    I want so see your complex mini games that you done before.

    Here's mine:
    (sorry about the bad picture because of a cheap camera)

    B'ball cannon FPS:
    Spoiler:  Show




    Assasins Revenge:
    Spoiler:  Show




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  2. #2

    Re: Your complex mini game thread

    I can't exactly make links on the Xbox Internet, but i did make a hill climb before that was pretty complex.
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  3. #3
    Jarr3tt88's Avatar Senior Member
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    Re: Your complex mini game thread

    How do you do the spoilers? Man you did a real bball kind of game?? You suuuuuuck haha I got one inprog on my GT.

    Minesweeper
    http://puu.sh/Qfh8

    Flow Beta
    http://puu.sh/MVmp
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  4. #4

    Re: Your complex mini game thread

    Here's mine:

    TDgame1
    Spoiler:  Show


    TDgame2
    Spoiler:  Show


    both have some stuff ofscreen

    edit: extra pics

    tower info (gives back price, firerate,damage when other code asks it)
    Spoiler:  Show


    enemy wave info( type for wave)
    Spoiler:  Show


    enemy detection(1/enemy/tower( mainly linked with tower damage) (with coord output and some state events to turn stuff on/off)
    Spoiler:  Show


    tower damage (1for each tower) (state events to turn on damage, some operands with the damage modifier for weaknesses etc, on some damage related animaton stuff on the side)
    Spoiler:  Show
    [IMG]hhttp://dl.dropbox.com/u/62758557/2012-07-30%2013.29.34.jpg[/IMG]


    weaknesses data(input: tower send its towertype, output: damagemodifier for the 3 enemys against that tower)
    (tower will send this info to the enemy data)
    Spoiler:  Show


    tower code(1/tower)(start at the bottom with selecting mechanism->filters that check what kinda tower you have->upgrading(check money and upgrade) or building new tower (code menusystem to cycle through towers and buy it etc)
    Spoiler:  Show


    enemy code(1/enemy)(a bit out dated and zoomed out view, long chain is movement path code,middle part is health monitoring, left is weakness' info for towers, top is deleted coding when i was trying and failing to make a fast forward system)
    Spoiler:  Show


    zoomed in weakness info for tower (each datasource is the weakness data for 1 tower, set event recieved the info from weakness data when a tower is build, each wave the nessesary set events get an impulse to give the good data depending on the enemy type
    Spoiler:  Show


    cornering stuff( chain of delays and state event to make enemy's corner(older version before i updated it to the version also found in the visual tutorials docs)
    Spoiler:  Show


    calling wave code+ bonus money mechanism
    Spoiler:  Show


    not yet on pic( hectic tower animation code), cursor( with borders) code, mortar targetting zone code(with cicular limits),bridge blow up code(for enemy path changing )
    if needed i could take a pic of those too

    and maybe show the actual used code and not sometimes outdated pics
    if you guys would like to see that
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  5. #5

    Re: Your complex mini game thread

    Here's some of the logic for California Trials: Skate.
    http://imgur.com/Ghoufu5
    My GT is "No1 inda hood g" if you want to check the game out.

    This picture isn't even close to being all the logic but ill try to take more pics and upload them.
    This logic is basically the functions for the animation, movement, blood splatter effects, and various other gameplay.
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  6. #6
    Jarr3tt88's Avatar Senior Member
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    Re: Your complex mini game thread

    Spark you need some better equipment man
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  7. #7

    Re: Your complex mini game thread

    Originally Posted by Jarr3tt88
    Spark you need some better equipment man
    pic taken with my phone from my crt tv

    for some reason my phone can't take decent quality pics of my tv
    quality should be decent from static things
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  8. #8

    Re: Your complex mini game thread

    Originally Posted by sparkierjonesz
    Originally Posted by Jarr3tt88
    Spark you need some better equipment man
    pic taken with my phone from my crt tv

    for some reason my phone can't take decent quality pics of my tv
    quality should be decent from static things
    That will always happen when you take a picture of a CRT screen, your eyes can't see the image refreshing but a camera only sees a fraction of a second so it can see the picture changing.
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  9. #9

    Re: Your complex mini game thread

    My most complex mini-game is being constructed for Jarr3tt88's Mini-game competition but I can tell you now that it needs a lot of cleaning up!
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  10. #10

    Re: Your complex mini game thread

    Ok here's mine as it stands:

    Opening sequence:
    Spoiler:  Show


    Jet controls:
    Spoiler:  Show


    Radar function:
    Spoiler:  Show


    Enemy one - biplane:
    Spoiler:  Show


    Enemy two - helicopter:
    Spoiler:  Show


    Enemy three - cargo plane:
    Spoiler:  Show


    Enemy four - train:
    Spoiler:  Show


    Enemy five - submarine:
    Spoiler:  Show


    Enemy six - black jet:
    Spoiler:  Show


    Enemy camera:
    Spoiler:  Show


    Closing sequence:
    Spoiler:  Show
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