Doesn't look like it, no mention of TEGE in Nvidia GeForce 320.00 Beta:Originally Posted by sebbbi
http://www.nvidia.com/object/win8-wi...river-all.html
*edit1* Never mind, just wasn't mentioned in the notes.
*edit125* I spoke too soon, there is a profile but still no SLI support it seems.
0x00000004-compatibility bits seem to deactivate SLI, which is one way around the game's issues with performance and not starting for some players when using SLI.
Vista/W7/W8 64bit:
http://us.download.nvidia.com/Window...ional-beta.exe
Vista/W7/W8 32bit:
http://us.download.nvidia.com/Window...ional-beta.exe
Release Notes:
http://us.download.nvidia.com/Window...ease-notes.pdf
Spoiler: Show
I have similar problems running on Windows 7 x64 with a Radeon HD 6950 2GB, 8 GB DDR3 and a AMD Phenom II X6 1100T. The game is installed on a Samsung SSD 830 Series (256gb).Originally Posted by sebbbi
My Graphics drivers are the latest Catalyst 13.3 Beta 3. Everything is up-to-date.
Friends with lower specs run the game without a hitch.
I have stutter problems (which of-course are the frame-skipping when dipping below 60fps) on maps such as "Dark City Run" (Crash County/Flatliner) or the custom map called "Super Mario World #1" which demonstrates the performance issue on my system very well, both are maps that run well on my friends PC's.
My catalyst-center settings are at default. My Trials settings are set to maximum, vsync is enabled but windowed mode is disabled. Changing the settings does not result in the issue going away. That includes changing the resolution to 640x480.
I have Windows Aero Desktop enabled. Have no programs or anti-virus enabled. No task causes any additional memory or cpu utilization, nor GPU utilization.
Also these problems do not go away or change when restarting the track, the game or even the PC.
NVIDIA released the v320.00 beta driver today but, big surprise, this game still runs appallingly even though there is a profile for the game included, which forces Single GPU mode.
I'd be interested to hear if this driver fixes the performance for other people with SLI because it doesn't work for me at all. I still have to force SFR rendering to get even acceptable performance.
Warning : I'm no PC expert but that doesn't seem legit to me at all. I tried that link and my antivirus + Windows strongly advised me to back off during the install. And I checked on the AMD Website + AMDAutoDetect tool, and didn't find any word about that new version. Finally, type "Guru3d Virus" on Google and check out what comes up.. So, careful IMO, until someone more advised can confirm or deny...Originally Posted by InstantDnB
Catalyst Software Suite 13.4 & AMD Catalyst 13.5 Beta Driver has come.
me, too.Originally Posted by trjp
So Trials Evo GE was not contained in AMD Catalyst Application Profiles 13.4
My PC,
Windows 8 (64bit)
APU: A8-4500M 1.90 GHz 4 core & Radeon™ HD 7640G
memory: 8GB
GPU: Radeon HD 7670M (Useless thing when I play the Trials Evo GE)
Hi again, I've done further testing after your response.
I'm running a GeForce GTX 560 Ti and Intel Q6600, 4gb ram. Windows 7 64bit.[/quote]
Disabled antivirus (Avast)
All settings on low apart from shadows - (also tried with shadows on low and it makes not difference)
Vsnyc on (on nvidia panel and in game)
Nvidia preferences all on prefferred performance settings or off
Same performance levels on 720x480 resolution and 1920x1200
When escaping to the menu on a slow level the menu animation also seems to have a low frame rate when moving up and down between the options
Slow performance tracks:
Warehouse 28 - slow then smooth (on and off) throughout level - maybe something in the background?
Storm Drain
Scrapyard - end 10% seems ok
Groundhog Asylum
Bridge of trials frist half is slow - second half runs fine
Meltdown
Dark City Run
Dockside
Power plant is ok apart from 1/3 of the way through - large scenes probably causing it
Tree hugger
Gigatrack runs well apart from under the trees just before you jump the rail line and when you have the oil plant in the background
Sewage plant
Strike
Oil rig run
Prospector
Physics factory
Tracks that run ok and seem to have similar complexity to the ones that dont:
Castle crash
Swamp fever
under construction
Dammed
Hope that helps.
Cheers
Originally Posted by sebbbi
still not perfect but alot better than be4 patch 1.0.3 for me
be4 the patch inferno 3 ran like crap now it runs like a dream but there seems to be alot more smoke coming from the meteorites im #2 on the LB look at my replay and then watch xrotto's post patch run and you will see what im talking about
edit- i think its just my video settings but when i set the time i watched both myn and his and my run had more smoke but 2day they were the same
Hey guys, you can try to change these items and see. It helped me, the game is a little better.
C:\Users\xxx\Documents\Ubisoft\Trials Evolution Gold Edition\Config - conf_graphic
original
<PostEffect fxaa="1" ssao_intensity="50" ssao_sampleradius="40"/>
change to
<PostEffect fxaa="1" ssao_intensity="0" ssao_sampleradius="0"/>