1. #1

    Motor type physics joint. How do I use them?

    How do I actually use a Motor type physics joint? It's the only one missing from the youtube tutorial. I've been trying to figure out if it can propel objects or not. But like I said, I really have no clue.
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  2. #2
    Blastergamer's Avatar Senior Member
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    Re: Motor type physics joint. How do I use them?

    It isn't in the video because this has been added after the Origin of Pain update and the tutorial was made before.

    Angular joint and motor joint is actually the same, just by angular you can use up to 3 axis compared to motor and motor's angular motor is already enabled.

    btw. If you need help with the joint, you can use this: How to make a spinning object with physics
    More tutorials here: Visual flowchart tutorials

    If you have more questions, just ask and someone will answer!
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  3. #3

    Re: Motor type physics joint. How do I use them?

    Wicked thanks so much!
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  4. #4
    Blastergamer's Avatar Senior Member
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    Re: Motor type physics joint. How do I use them?

    Originally Posted by Cobra929
    Wicked thanks so much!
    Always welcome!
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  5. #5

    Re: Motor type physics joint. How do I use them?

    if angular motor and motor joint are the same thing, then what was the point of adding motor joint?
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  6. #6

    Re: Motor type physics joint. How do I use them?

    Originally Posted by Jolanphone
    if angular motor and motor joint are the same thing, then what was the point of adding motor joint?
    Good question. Probably to make it more user friendly by automatically enabling the motor, but I don't think it was really needed.
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  7. #7

    Re: Motor type physics joint. How do I use them?

    Probably for ease of use.
    Same reason why vector tools were added even though you could perform the same calculations manually.
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  8. #8

    Re: Motor type physics joint. How do I use them?

    Originally Posted by P4INKiller
    Probably for ease of use.
    Same reason why vector tools were added even though you could perform the same calculations manually.
    vector tools however can reduce coding dramaticly
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