Works fine here at 1080p maxed 60 fps, not a single frame drop and I've played around 40 tracks. i5 3570k/GTX 670/8gb. Remember to disable SLI if you have such setup. Game has also problems with multi gpu cards like GTX 590/690.
Mine is definitely unplayable. I crash everytime it happens... everytime. It's not like a low FPS constantly, it runs smooth for 10 seconds (high enough fps that my eye can't see any problems), then it'll drop to guessing 5-8 fps for about 2 seconds... as soon as it comes out of it's problem, my rider flies at superspeed to where he would have been on screen if it didn't lag out. Almost like part of the game is lagging but the game is tracking in real time. It's not GPU lag from settings or being underpowered, that's for sure. It's very different (in my case at least).Originally Posted by ulfy01
I'm experiencing this too, a quick track or checkpoint restart is all that is needed for me too.Originally Posted by Zalavaaris
I guess it's not optimized properly yet, I've yet to experience any problems myself running AMD1100T/GTX680/12gb but a friend on an equally matched system has.
i dont have a clue whats up with mine!!![]()
If you are having performance or texturing problems it would really help us out if you could provide as much details about your hardware as you can and if possible a dxdiag (thanks to those who have included some hardware specs in their post). This info will help us determine what is causing issues. Many players are having no problems while others who have powerful enough machines are, so the game is clearly having issues with certain types of hardware or configurations so we need to know what those are before we can attempt to fix it.
With so many new comments being posted on Evo Gold we won't be able to answer directly much to posts but we are reading them and passing any useful information on to the appropriate team members to be tested and fixed.
Thanks for your help during the beta
If you are having performance or texturing problems it would really help us out if you could provide as much details about your hardware as you can and if possible a dxdiag (thanks to those who have included some hardware specs in their post). This info will help us determine what is causing issues. Many players are having no problems while others who have powerful enough machines are, so the game is clearly having issues with certain types of hardware or configurations so we need to know what those are before we can attempt to fix it.
With so many new comments being posted on Evo Gold we won't be able to answer directly much to posts but we are reading them and passing any useful information on to the appropriate team members to be tested and fixed.
Thanks for your help during the beta
------------------
System Information
------------------
Time of this report: 2/28/2013, 16:40:28
Machine name: HOME-PC
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire Z5700
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz (4 CPUs), ~2.9GHz
Memory: 6144MB RAM
Available OS Memory: 3000MB RAM
Page File: 2148MB used, 3847MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics (Core i3)
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0042&SUBSYS_02971025&REV_12
Display Memory: 1307 MB
Dedicated Memory: 64 MB
Shared Memory: 1243 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: ACR01D0
Native Mode: 1920 x 1080(p) (60.036Hz)
Output Type: Internal
Driver Name: igdumdx32.dll,igd10umd32.dll
Driver File Version: 8.15.0010.2622 (English)
Driver Version: 8.15.10.2622
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 1/10/2012 22:12:26, 581120 bytes
Since a dev answered in this thread I guess its best to keep on posting here.
I have more of a constant lag. it differs on different tracks though. my fps are actually around 45-60 (thats what fraps says) but it still lags
my specs:
intel core 2 quad q6700
nvidia geforce 250 GTS 512 MB
4 gb ram
I think no one has considered yet that the lags maybe are caused by the monitor rather than the game itself. If someone here has more than 1 monitor, he should test it just in case.
dxdiag: http://pastebin.com/iYVnKhyu
Of course this. Come on be realistic....if you think otherwise....then shame on you. Kinda sucks theres still issues from the closed beta. I have a quad core and used the lowest settings and still had problems. Thats ridiculous!Originally Posted by page305
WOW!!! Thats still like that!?! holy crap....Originally Posted by D3L1V3R4NC3
Yea....I'm not getting this game for a long while if at all. So sad.
I'm experiencing constant frame skipping on all of the tracks. It's not as bad on the indoor THD tracks, though. Particle effects seem to cause it the most. Dammed is like a slide show with all that water splashing everywhere, and the spinning blade at the end of Way of the Ninja causes a lot of slow down. I can turn down the graphics settings, lower the framerate, windowed mode, resolution at 640x480, tweak my graphics card properties, it makes no difference.
Here are my specs:
Sager NP8130 laptop
NVIDIA GeForce GTX 560M
Intel Core i7-2630 QM, 2.00 GHz, Turbo: 2.9 GHz
Momentus XT 500 GB hybrid drive w/ 4 GB SSD, 13.5 GB free
8GB DDR3 Ram