Hello gentlemen! I dont know if any of you have ever tried peggle, its a simple game where you shoot a ball at a bunch of pegs and try to clear them all while also trying to hit the bucket which is sliding back n forth at the bottom. You get 10 balls to try to clear the board. Any ideas how i can create something like this? Thanks for any advice and help!
Yeah, I've spent more time playing Peggle than I'd like to admit.
Anything in particular that you need help with?
I would advise that you should probably script your own ball and line physics, but that's just me; I've been called crazy before.
If you decide to go with the game's physics system, you should use the driving line to constrict the balls to two axes.
Peggle has been made already...not sure who (Ricky Reb has an inprog version). But you're welcome to do it. If you have specific questions I can help, I won't say how to do everything otherwise I could just make itlol
Split Jugular is the one who made "Peggle Evolution".
Excellent game in general!
Crazy? Lol me too. But seriously i am very eager to learn like how to reset the ball & how to arrange the scoring system. In peggle there is always 1 purple peg which adds bonus points and long shots add points as well. I can create the level with the aimer and the bucket its all the other stuff thats tricky.Originally Posted by P4INKiller
Can we do individual sessions on xbox live?Originally Posted by Jarr3tt88Im just as obsessed with peggle as trials. Well maybe close, Trials rules!
Yes it was! Unfortunately with my luck hes under Code of conduct!Originally Posted by ZeroFault![]()
I've only played peggle demo when that time I haven't a xbox live account, but that was a few months ago.
So, lets begin:
Place the driving line where you want the board.
Make the board on the driving line with all the static planks.
Place your ball and make it as the game character.
For the blocks to hit, use a hit trigger between the ball and the block.
These are the first steps to do, well explain more when you have problem or question.
It's always a pleasure to help you.![]()
Thanks man! So far i have the aimer shooting with an emitter and controlled with left stick inputs. The ball shoots perfectly and bounces just right. I also have the bucket constantly sliding at the bottom which has a area trigger inside for points activation. I also have it so the ball resets when it hits the bottom. So heres my first wierd issue--I am using seperate hit triggers for each peg but for some reason when the ball hits 1 peg all the other pegs do the same at the same time. I am using object instances which i thought alllowed for individual selections but not working! I cant get my head around this! Im starting to think its the emitter. Thanks again for any advise or help!Originally Posted by Blastergamer
So i have the basics down packed. All thats missing now are bonus points like long shots and the purple peg which needs to be there on every shot. I am also trying to figure out how to increase the multiplier after a certain amount of orange pegs are left on the board. Oh well, im surprised i made it this far. Cant give up now!