1. #1

    Camera Questions...

    Just wondering how to have a camera be triggered by the rider faulting...so when he faults a triggered camera event happens as a result. Thought it was in the trigger options but can't see it.

    Also, how do you fade a camera from black to clear to start a track or something?

    Thanks to those who may reply.....
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  2. #2
    Blastergamer's Avatar Senior Member
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    Re: Camera Questions...

    Go to Trigger and Events-->Triggers-->Player trigger,
    also, if you want at different fault spots different cameras, then you need the Player trigger disabled and at every spots, you need area triggers and on active-->State event on, on inactive--> State event off targeted to the player trigger at the spot and sends an impulse to a camera event and this targets the camera at the spot.

    To fade from black to normal, go to camera settings--> press Y brightness and link it to a variable data source. Interpolate the variable data source.
    Now, send an impulse from the start checkpoint to a set value event that sets 0 value and this targets the varialble data source.

    Hope this helps
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  3. #3
    dasraizer's Avatar Senior Member
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    Re: Camera Questions...

    Originally Posted by Blastergamer
    also, if you want at different fault spots different cameras, then you need the Player trigger disabled and at every spots, you need area triggers and on active-->State event on, on inactive--> State event off targeted to the player trigger at the spot and sends an impulse to a camera event and this targets the camera at the spot.
    i wouldn't do it like this personally, i think the best way would be to use the Player Trigger and pass the impulse to a set of generic filters to test the players distance along the driving line

    example:

    player fault->generic test less than 20meteres? yes (true) use 1st camera
    no (false)->generic test less than 50 meters? true 2nd camera
    false->generic test less than 100meters? true 3rd camera
    false->etc
    in all generic filters operand1 would be the output from an "Object Info Data Source" set to "Driving line position" that is targeting the bike or rider and operand2 set to the number of meters the camera will trigger at, this value is set to the maximum distance the camera will trigger to, so in the example the 1st camera triggers inside 0m to 19.99999m and the 2nd inside 20m to 49.9999 and so forth.
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  4. #4

    Re: Camera Questions...

    thanks for the help guys. sounds very complicated....although I know enough to make a cool track still learning with all the filters and things I'm not too comfortable with yet. But I have learned alot by messing around before so here goes nothing on this one...
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  5. #5
    dasraizer's Avatar Senior Member
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    Re: Camera Questions...

    i thought as my description was somewhat lacking I'd whip up a quick google doc.

    Multiple Crash Zone Cameras

    hope this helps and sorry for the poor description.
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  6. #6

    Re: Camera Questions...

    Isn't it easier to just have an area trigger at the bottom of any area the rider can fall linking to its own camera event and camera? After all that's the main reason why you would want to change the camera angle for faulting.
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  7. #7

    Re: Camera Questions...

    To fade from black to normal at the start of the track...

    Set a linear curve data source to...
    START 0
    END 100
    DURATION about 12 ticks

    Then in the game camera exposure slider press Y and point it at the linear curve data source...

    Thats it.


    To fade to black, at end of track for example... as above but...
    START 100
    END 0
    Duration... whatever time you want. A slow fade at the end of the track is better.
    AND IMPORTANTLY :- uncheck the enable option of the data source until you need it. (switch it on with a trigger to a state event, or a binary on/off)

    This technique also works on custom cameras for death cams etc...


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  8. #8

    Re: Camera Questions...

    I use Area Trigger-Player Event <Set to unconsious>-Camera Event <Interpolate or Cut>


    Seems like the easy way, the Player Event is what i do anyway, it's more of an optional.



    Btw how would you make it so in different distinct areas a different camera activates, example would be when you fault in a car park <camera activates for a little death camera view>, go to a different area and fault a different one activates in that area and so on, how do you do that, anyone?
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  9. #9

    Re: Camera Questions...

    Originally Posted by LitTlExJeZuZ
    Btw how would you make it so in different distinct areas a different camera activates, example would be when you fault in a car park <camera activates for a little death camera view>, go to a different area and fault a different one activates in that area and so on, how do you do that, anyone?
    That's exactly what dasraiser's tutorial above is for.
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  10. #10
    Morfyboy's Avatar Senior Member
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    Re: Camera Questions...

    i want to ask about a medal time variation of 5 cameras.. i know how to set up the medal, but i want 5 cameras to activate 3 seconds apart, then start again...anyone?? what ever you tell me ill understand ???
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